Pyrian on 25/11/2009 at 21:51
The GEP gun itself was perhaps the most broken thing in the game. It was available immediately. There's quite a bit of ammo for it - you can carry 20 rounds, and that limit was easy to run into if you only used it when most appropriate. It locked onto targets. Only a handful of enemies could survive a hit (none if you went advanced), and the blast is pretty fatal, too, and huge with the secondary ammo type. On top of all that, it's a handy lockpick, too. ;)
Simons is hardly the only obstacle in the game which is conveniently handled with a single missile.
lost_soul on 11/12/2009 at 07:44
I thought the boss fights in DX were well done. It seems like in a lot of games, the boss is insanely tough, taking several rockets to the face to die. In DX, the bosses will take more bullets to defeat, but you can always just blow them into chunks with an explosive if you don't want to fight them. :)
ZylonBane on 11/12/2009 at 18:28
It's kind of funny that the only literal "boss fight" in the entire game (Manderley) is also the easiest.
But come on now... old dude with a pistol against one of his own heavily-armed nanoaugmented agents? What did he think would happen? Pretty much have to rule that encounter as a suicide.
DaBeast on 11/12/2009 at 19:36
Quote Posted by chris the cynic
Walton Simons was supposed to have an aggressive defense system, which would have made your rocket launcher attack not work. The problem is that while it says in game that he has one he very much does not.
He had one the first time I fought him, my gep rounds couldn't get close enough to do any damage, but they didn't splode in my face either.
Could be an AI quirk, or it could be the ps2 version. Maybe there is a difference?
I actually liked that aspect of DX regarding bosses. Why should a boss have 3 million hp and take half an hour to kill with headshots? DX had an element of realism and compared to any other single enemy in the game Simmons, Navare and the Gunther are the toughest.
You can't just sit back and figure out their pattern, you have to react to the situation and try not to die :P
KillyMel on 12/12/2009 at 14:19
man... I played through DX like 50 (or more) times and didn't know that it had bosses...
I must be idiot.
go play arcade games further and change that nickname you don't deserve
Jashin on 12/12/2009 at 23:43
The only "significant encounter" in DX that I thought was a bit unsatisfying was Bob Page. But I think they did a good job of tailoring to all playstyles. The typical bossfight's just out of the question for stealth, melee, or small arms players. DX is a hybrid pc game, what's it gonna do with console bosses?
Besides, the rocketlauncher is for bots and doors. Never use it on a human cus you'd just gib him to pieces and get nothing for it.
Bakerman on 13/12/2009 at 01:23
Quote Posted by DaBeast
You can't just sit back and figure out their pattern, you have to react to the situation and try not to die :P
That's what I like about it - the bosses are actually somewhat intelligent, at least in terms of the gameplay. I always felt like so many bosses are insanely, stupidly weak in games - because they'll stick to a pattern that you can figure out and exploit. They don't do anything to stop their inevitable defeat, just blithely wait for their impending death. By making 'bosses' stick to the normal rules and sensibilities of gameplay, they're less gamey and stupid. While they might not be very tough, you can at least believe they were trying to survive and take you out - unlike bosses that are basically QTEs.
furiousgeorge on 13/12/2009 at 10:44
Hmm...I just always see them as not worth the effort. So I run. Or quicksave/quickload until I have an elaborate arrangement of LAMs to do the job for me.
I'm mostly a small arms/melee player. Big guns are for the lazy, IMO. :cool:
DaBeast on 13/12/2009 at 10:47
Quote Posted by Bakerman
That's what I like about it - the bosses are actually somewhat intelligent, at least in terms of the gameplay. I always felt like so many bosses are insanely, stupidly weak in games - because they'll stick to a pattern that you can figure out and exploit. They don't do anything to stop their inevitable defeat, just blithely wait for their impending death. By making 'bosses' stick to the normal rules and sensibilities of gameplay, they're less gamey and stupid. While they might not be very tough, you can at least believe they were trying to survive and take you out - unlike bosses that are basically QTEs.
My cousin rage quit MGS2 at the lots of rays fight, he just couldn't do it, I tried to explain about the pattern but he just kept getting angrier. Then I did it without getting hit and he left the room.
Solidus was a bastard to get though.
lost_soul on 14/12/2009 at 21:53
Gunter put up a good fight, due to the close quarters and his lovely flamethrower. I just ran back and climbed the ladder and slowly picked him off. :)