Matthew on 5/9/2007 at 08:54
Quote Posted by Kefren
Same here, I have a lovely old blue single-volume which seems to have a lot more character than AD&D. I only use the latter for a few rules, and extra monsters and spells.
I have rarely seen the actual volumes, our GM prefers us not to know
anything about the world that our characters wouldn't know, if at all possible. An odd system, but one that works very well in practice, I find. I know he's got a bunch of Gazetteers etc though.
Kefren on 5/9/2007 at 10:16
Quote Posted by Matthew
I have rarely seen the actual volumes, our GM prefers us not to know
anything about the world that our characters wouldn't know, if at all possible.
I did the same thing - all players had never played before, and I only let them read certain bits of the players menu. It was fun letting them experience everything themselves firsthand, rather than reading about it. Then even a first encounter with an orc or goblin can become an amazing experience (harder nowadays, btu still doable).
Matthew on 5/9/2007 at 11:02
Indeed, it's certainly making Wrath of the Immortals more interesting (the title is the only thing I know about it!).
catbarf on 11/9/2007 at 22:59
Quote Posted by Kefren
Have you got any rules/stats/adventures you could post somewhere? I'd like to try that. A CD with logs and sound effects from the games could add to the atmosphere while playing.
[I must finish my (
http://www.ttlg.com/forums/showthread.php?t=98238) SS2 audio CD - only got round to completing the first one so far.]
Erg... I'll dig around. My group is more into the roleplaying than the nitty gritty of it, so for a lot of things we just wing it :p
But I'll look around, I might still have something.
Oh, and thanks a load for the logs- those are going to certainly heighten the immersion :D