Talgor on 9/2/2005 at 23:18
I said Khuul, meant Ald Velothi. ;) Ghostgate is not something I'd call a population center, tho... The Ashlander camps aren't that bad either, except the Erabenimsum camp, which is in Molag Amur... (well, if you live in Tel Uvirith it's very near, but that's character-dependent ;) By the time you need to go to them you're fast enough to run from the nearest public transport point...
I don't know, it never really bothered me that much... Using all the teleport-spells and public transport really does negate the long distances in nearly all cases... I mean, I'm having a short stint as a vampire right now with one of my characters, and I'm still getting to places pretty easily even though I'm locked out of public transportation... The three teleport spells alone can get you around well...
Eightball Maniac on 9/2/2005 at 23:23
Actually, if you go to Barandas via propylon chamber, you're closer to Gnisis. VERY close. As such you can probably just catch a silt strider to Khuul. ;)
Chimpy Chompy on 10/2/2005 at 00:53
Quote Posted by LooseCannon
Chimpy Chompy: Asslander, heh, that's funny. :p
Copyright GBM, alas.
Quote Posted by Talgor
I said Khuul, meant Ald Velothi. ;) Ghostgate is not something I'd call a population center, tho...
It has shops, lots of NPCs, places to sleep and a quest-giver if you're with the Temple. That makes it a "population centre" in my book! In fact I've found myself going there and interacting with people more often than some "real" towns like Pelagiad.
Quote:
The Ashlander camps aren't that bad either, except the Erabenimsum camp, which is in Molag Amur...
Quote:
I don't know, it never really bothered me that much... Using all the teleport-spells and public transport really does negate the long distances in nearly all cases...
Thing is, many distances that you have to walk aren't so bad once or twice, it's when you're hiking from Vos to the ArgleBargle camp (whiever, I forget the names :P) for the sixth time I find the journey gets tiresome. Add that to all the other "short-by-themselves" journeys stacking up on top of each other.... and there is *so* much time spent plodding around that island.
Talgor on 10/2/2005 at 08:57
I guess I'm just really patient, then... ;) Or, alternatively, you are impatient. ;) I've been playing a LOT, and wandering about still doesn't feel boring most of the time... There's the music, the scenery, thinking about what I'm going to do or why I'm doing it (the much-sought after "character development" ;) or in extreme cases, spell practice. ;)
You might as well make an item in the editor that gives you +100 speed and be done with it, hm? ;)
LooseCannon on 10/2/2005 at 19:21
Quote Posted by Talgor
You might as well make an item in the editor that gives you +100 speed and be done with it, hm? ;)
But that would be "cheating"! ;) And besides, the BoBS give you +200 :cheeky:
When I first started playing Morrowind, I savored "the experience" of it more: looking up at the moons in the night sky while the wispy clouds sail by and the stars glimmer, the understated orchestral score setting the mood. But after playing for countless hours, I guess I've become "destination-oriented". I slow down to appreciate the cavern or crypt I'm exploring, but fending off Nix Hounds and Cliff Racers (agh!) getting from point A to point B gets old.
Chimpy Chompy on 10/2/2005 at 20:15
Quote Posted by Talgor
You might as well make an item in the editor that gives you +100 speed and be done with it, hm? ;)
Why when I can enhance speed 'legally' anyway? :confused:
By the time you're level 30+, odds are yet another tomb in the asslands is going to offer little more than a chance to knock some skellies flat (in one blow each). So if I'm running a shipment of lampshades to a farmer as some lowly factionquest, in an area I've already pretty familiar, I just want to get there and back ASAP really... anything more "interesting" like a daedric ruin is hard to miss even when running at speed 300 anyway.
Talgor on 11/2/2005 at 03:49
Quote Posted by LooseCannon
but fending off Nix Hounds and Cliff Racers (agh!) getting from point A to point B gets old.
Ah, one more part of my enjoyment would probably be the addition of the Rational Wildlife mod and my own tweaking of it... ;) Now in my game, only aggressive creatures (Alit and such) are really aggressive normally, and only the diseased and blighted variants of normal creatures (like rats) attack you on sight. Imagine: cliff racers that don't attack you! Wooah. ;)
(I always thought that if rats and cliff racers were REALLY that aggressive, the settlers would have killed them off long ago... Evolution does not look kindly on creatures that attack much more powerful creatures. ;)
Eightball Maniac on 11/2/2005 at 05:43
Then there's me using the mod with the spell-chucking cliffracers. Trust me, running like hell from a pack of cliffracers firing elemental spells at you is where the REAL insanity begins. :D
Priest77 on 13/2/2005 at 10:17
"Evolution does not look kindly on creatures that attack much more powerful creatures"
Heh, good point!