SubJeff on 13/10/2010 at 21:14
Trust me, if you want epic Shogun is your game. 4 or 5 players and you're talking 10 hourminimum. We used to play it over 2 days.
Queue on 13/10/2010 at 23:10
Quote Posted by Tonamel
What? I don't think I've
ever played a game of Risk or Monopoly that didn't drag on so long everyone decided to quit before it was over. Heck, Risk 2210 is limited to five turns, and Board Game Geek still lists its as taking four hours to play. How are you playing them that you'd consider them "quite short"?
I just figured we were playing it [Risk] wrong. Three hours later and the battlefield seemed forever deadlocked.
We finally gave up and came up our own version of Risk/Trivial Pursuit... Instead of making a "tactical move" you had to answer a question. Answer the question wrong and you lost some territory.
For board games, though, one of my favorites remains Clue.
Tonamel on 14/10/2010 at 00:30
Quote Posted by Queue
We finally gave up and came up our own version of Risk/Trivial Pursuit...
That sounds like the best thing ever! I'll have to try it out next time I go to a board game night.
JediKorenchkin on 14/10/2010 at 01:49
Quote Posted by Stitch
Horrible game, free to a good home.
I find the incredibly high death rate kind of intriguing.
I appreciate all of the "this game takes 15 hours to play" suggestions, (and goddamn do I think that's a good time) but I'm not sure yet how this group would take that kind of thing, so I want to start them kind of slow, and try a few different games to see what kind of styles / mechanics they're into before I kidnap them and force them to play with me forever.
demagogue on 14/10/2010 at 04:49
Quote Posted by Queue
We finally gave up and came up our own version of Risk/Trivial Pursuit... Instead of making a "tactical move" you had to answer a question. Answer the question wrong and you lost some territory.
We used to play Mission Risk. At the start, everybody writes a mission on a scrap of paper, like "Kill all Red", "Occupy all of Asia", etc. Then you put them in a hat, draw, and the winner isn't the one that kills everybody but the first person that fulfills their mission. So you could even lose all your pieces, but still win the game (e.g., if your mission is Kill All Red and they die after you).
It's good because people come up with good missions; People won't make them too easy because they are likely to go to somebody else, but they can't be impossible in case they get it themselves. Also, half the game is trying to guess what people's missions are by their behavior, then trying to block them getting it. Also important, it cuts the game down to size.
.................
Edit: Lately I've been a fan of card-event based boardgames that follow history, like Twilight Struggle (The Cold War), Paths of Glory (WWI), and 1960: Making of the Presidency (JFK v Nixon). It's just a nice mechanic to have real world events as part of the game, whoever came up with it.
JediKorenchkin on 14/10/2010 at 05:14
Quote Posted by demagogue
We used to play Mission Risk. At the start, everybody writes a mission on a scrap of paper, like "Kill all Red", "Occupy all of Asia", etc. Then you put them in a hat, draw, and the winner isn't the one that kills everybody but the first person that fulfills their mission. So you could even lose all your pieces, but still win the game (e.g., if your mission is Kill All Red and they die after you).
It's good because people come up with good missions; People won't make them too easy because they are likely to go to somebody else, but they can't be impossible in case they get it themselves. Also, half the game is trying to guess what people's missions are by their behavior, then trying to block them getting it. Also important, it cuts the game down to size.
The copy of Risk that I have comes with a similar "Objective" style with major objectives and minor objectives. It also includes Cities and Capitals, so the missions are things like "Capture 11 cities" or "Conquer 4 cites in one turn". We only tried it once, but it definitely made it a lot more fun when you don't know quite what anyone is up to. I'd definitely be interested in seeing how a game goes when people make up goals. I might try that this Friday night since I haven't had a chance to pick up any other games yet. :thumb:
Tenkahubu on 14/10/2010 at 10:04
'Game of thrones' is another one that you would like. It's like risk married to diplomacy. You don't have to have read the book to enjoy (i haven't). It's excellent actually.
Mall of horror is fun.
Don't forget Carcasonne. It's a must for every gamer's cupboard.
Chaos in the old world is very cool, but it's a bit gimmicky and not very intuitive to play from the start. I would get some other games before it. Nice production though.
Also 'brittania' is another conquering/strategy game but players change factions throughout the duration. Quite an interesting one. Very very long playtime.
RISK 2210 involves nukes and attacking the moon.
catbarf on 15/10/2010 at 13:17
Quote Posted by Tenkahubu
'Game of thrones' is another one that you would like. It's like risk married to diplomacy. You don't have to have read the book to enjoy (i haven't). It's excellent actually.
Seconded, it uses some interesting gameplay mechanics and goes pretty quickly, even with 5 or 6 people.
Another recommendation is Cosmic Encounter. It's a very, very simple set of rules made into a very, very complex game by the interactions between species abilities and the various ability cards.