TheNightTerror on 14/9/2006 at 09:11
I just had something odd happen while I was playing Deus Ex. I was running around Liberty Island, having fun chasing down a fatally wounded NSF terrorist while swinging a crowbar like a madman. I noticed whenever he stopped, the blood stopped gushing out of him, and then after I chased him a while longer, keeping the blood pumping, he fell over dead! :weird: The only way I can think of to explain how this happened was he bled to death, because at that point we were miles away from any allies.
Anyone else seen this happen?
ZylonBane on 14/9/2006 at 18:24
That sounds exactly like the behavior exhibited when an enemy has been shot with a tranq dart.
TheNightTerror on 14/9/2006 at 19:23
Yeah, but it couldn't have been that. I beat the living hell out of him with the crowbar, and when he dropped, he was dead, not just unconscious.
Pyrian on 14/9/2006 at 20:37
Maybe someone else took a shot? Maybe the sniper missed you, or a friendly bot opened up from far away? Doesn't seem likely, though. I've never seen anyone bleed to death in Deus Ex, but I didn't give them many opportunities. Maybe you should try it some more!
Quote:
...while swinging a crowbar like a madman.
Like a madman? :laff:
TheNightTerror on 14/9/2006 at 21:14
I don't think there could've been a shot from someone else. The AI in question was one of the two NSF troopers just before the top of the statue, he was the only live trooper at that point, and he never got near any allies. He went down the stairs in the statue and ran outside through one of the doorways that has a gas grenade in it. He was running up and down the ramps there in a continuous loop when he dropped.
I'll see if I can find another good place to try this undisturbed. I'm thinking the subway station in Battery Park might work, the NSF troopers down there can't get out of that general area, so I can keep them running without worrying about the troopers upstairs. :devil:
demagogue on 15/9/2006 at 04:37
Any chance the game just got confused somehow and "read" a tranq-dart stim? Could another enemy had shot a t-dart (maybe even one you didn't see?), and it inadvertantly hit him?
Also: "gas grenade"?
I don't recall seeing this either.
TheNightTerror on 15/9/2006 at 04:51
He was dead. Not unconscious, dead. I've never seen a tranquilizer dart kill before, there were no allies in the area, he just dropped dead.
Don't you remember the gas grenades? When you start going up the statue stairs, there's two conversing NSF members, all the other exits on that level have grenades in them.
DaBeast on 15/9/2006 at 16:43
Do the AI not do that stupid "Urgh!" thing where they stop and sort of lurch over a bit then continue running til they drop?
If they got tranked they AI should react to it no?
Catman on 15/9/2006 at 16:51
If an NPCs' hit points are low enough, getting shot with a tranq dart will indeed kill. I discovered this when trying to tranq MiBs -- too much other damage, and they blow up (that is, die).
As for bleeding to death, I've never seen anything like this. Perhaps in running back and forth on the ramps, he somehow took some falling damage.
I don't think the game system looks for bleeding to death, but then again, there are features which are suprising, such as karkians and greasels restoring hit points by eating corpses.
TheNightTerror on 15/9/2006 at 19:58
Hmmm, the falling damage could be a possibility. He was running so fast that he was dropping a very short distance on the ramp before he turned around. I suppose the tiny amounts of damage he could've been taking would've added up after a while.
Heh, I didn't know tranquilizer darts could kill. I knew they worked instantly if you fire the dart point blank into the back of someone's neck, but not that. Still, there was nothing alive in the area that had a tranquilizer dart, so it still couldn't have been that.