pojkvaskern on 5/3/2016 at 15:52
Hello!
I have a problem with my Thief III editor. When it is running, the four editing windows are blank. When I try to load a mission, it loads for a while and then nothing happens.
The weird thing is that yesterday it worked fine, and I haven't changed anything on my computer or in my files or anything.
Can somebody please help me solve this? :confused:
Thanks!
Judith on 6/3/2016 at 00:13
View -> Viewports -> Configure to choose the layout and refresh viewports, restarting the editor should help as well.
pojkvaskern on 6/3/2016 at 08:44
Thanks Judith!
Sometimes it's very easy :rolleyes:
Now my old settings are lost. How do I make an actor or brush follow the grid when I rotate them? It worked before but now I can't find it...
Thanks!
Judith on 6/3/2016 at 12:55
Under Perspective viewport you have the Drag Grid Size drop-down list. Click the first icon on the right (Toggle Rotation Grid).
pojkvaskern on 13/3/2016 at 12:00
Many thanks!
Do you know if there is a guide somewhere about how to import your own sounds? I have managed to import a wav-file that my editor can locate in the schema browser, but triggering it to play in game only seems to work with the original sound files.
Thanks!
Linda on 18/3/2016 at 02:02
Quote Posted by pojkvaskern
Many thanks!
Do you know if there is a guide somewhere about how to import your own sounds? I have managed to import a wav-file that my editor can locate in the schema browser, but triggering it to play in game only seems to work with the original sound files.
Thanks!
Here's all what you need: (
http://thief.wikia.com/wiki/T3Ed/Editing/Schemas)
pojkvaskern on 3/4/2016 at 16:15
Thanks, that's very helpful! :)
Another thing that is weird since my viewports changed is that I cannot build any volumes. When I click on the "Volume"-button and choose what kind of volume I want to build, nothing appears from my builder's brush. :confused:
Also, the volumes that I have built previously in my mission are invisible, though my old scripts seem to work in Play mode and all my links are still there. In other words, the actual volumes work but I cannot see them and I cannot build any new ones...
Any ideas?
pojkvaskern on 10/4/2016 at 11:31
Many thanks Judith, now everything is back to normal! :)
I've tried to use the custom sound importing guide from FleshWorks. It doesn't work the way it should for me. I want to trigger a sound with a script, and doing this with one of the original sounds from the game folder works fine. My sound file is .wav (22050 Hz, 16 bit, stereo) and I can play it from the sound schema window. When the script triggers in game no sound plays. I want to use the action "Play sound schema XXX at my location" when the player enters a volume.
What am I missing?