ZylonBane on 16/12/2019 at 14:25
I love how whoever designed the logo obviously had no idea what a cloud chamber is, and just went with dreary industrial smokestacks.
Well, at least it's kind of keeping with the Looking Glass legacy in that regard.
ZylonBane on 12/9/2022 at 15:55
*Antarctica
And oh yay they're doing The Thing.
zajazd on 13/9/2022 at 03:56
It warms my heart to see BS Infinite haters here.
weylfar on 13/9/2022 at 04:32
Burial at sea pushed design of Bioshock on another level focusing on level design and gameplay. I think Cloud Chamber should go from there just make it better.
EvaUnit02 on 14/9/2022 at 07:31
Infinite was released in 2013 when game journalists collectively seemed to have insecurity issues about the topic that they report on, so they started handing out perfect review scores to Hollywood envious, cutscene heavy games (some bordering on glorified interactive movies) like BS:I and The Last of Us.
It was the also the year some of them started exposing themselves as gaming frauds, writing op-eds along the lines of "Infinite would've been better without the shooting gameplay". Essentially thinly veiled demands for less interactivity and/or for skill to be removed for the equation.
t850terminator on 14/9/2022 at 16:38
I actually like Infinite alot.
But I think Levine is one of those old developers that thrived in the old days but isn't suited for today's era of diminishing technical improvements.
This weird obsession with constantly having to innovate or be the next big thing instead of just being stable and pushing out a neat story-based shooter.
weylfar on 15/9/2022 at 06:59
For Bioshock IV my wishlist is
- interesting level design with more paths and encounters
- horror themes and horrific monsters and splicers (I was scared in original Bioshock and Bioshock II, not so much in Infinite)
- weapons and ammo are to keep in inventory (Infinite had only 2 weapon slots which you had to choose and it was limiting the gameplay)
- Burial at Sea introduced stealth gameplay, it would be very nice if you could play only using stealth if you choose so with even more stealtier and bloodier weapons in repertoire)
EvaUnit02 on 15/9/2022 at 20:46
Quote Posted by t850terminator
But I think Levine is one of those old developers that thrived in the old days but isn't suited for today's era of diminishing technical improvements.
This weird obsession with constantly having to innovate or be the next big thing instead of just being stable and pushing out a neat story-based shooter.
Yup, he's another George Broussard. The game he's been working on has been in development hell for 8 years. (
https://archive.ph/xRE6g) Take Two wrote him blank cheque and he's been fucking around all of this time, burning their money. He's definitely someone who needs corporate oversight to keep him on a leash.
Say you will about Hideo Kojima (i.e. another auteur game designer who works best when corporate accounting departments have a boot on his neck), but he at least delivers on projects in a reasonable time frame.