Judith on 17/12/2012 at 18:30
I can't pinpoint the exact reason, but every time I watch new Bioshock Infinite trailer, all the shooting sequences put me to sleep. Maybe they're just trying too hard to beat CoD in terms of intensity.
henke on 19/12/2012 at 16:36
I know it's a minor thing but please put that in spoiler tags Judith plz. Because that would have blow my mind when I got to it in the game.
EvaUnit02 on 15/1/2013 at 21:08
(
http://www.vg247.com/2013/01/15/bioshock-infinite-minimum-and-recommend-pc-specs-released/) PC specs.
Quote:
Minimum
OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory: 2 GB
Hard Drive: 20 GB free
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible
Recommended
OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
No XP support? HAHAHA.
(
http://www.iforce.co.nz/View.aspx?i=dltafjga.qps.jpg)
Inline Image:
http://iforce.co.nz/i/dltafjga.qps.jpgEDIT:-
The game is fully optimised for PC, sporting high res textures; FoV slider; DX11 exclusive graphical features; UI designed around mouse; etc. Also graphics settings will be very scalable.
Quote:
Playing the PC version on Medium settings is fairly close to the console version, though higher quality in a few areas. As you go up from there to the High, Very High, and Ultra settings the difference is enormous.
The PC version ships on three discs, as opposed to one for consoles, to accommodate the higher-resolution content we provide for the PC. This really stands out when you play on the higher detail settings and higher resolutions that the PC allows. Irrational Games is known for all the detail we put into our worlds and the higher detail settings available on PC give us even more to work with.
Higher-end PC settings also activate on higher-quality versions of many of our core rendering features. For example, we show more objects and particles at longer distances and greater detail. We use a higher-precision color buffer for improved scene quality. Textures stream in more quickly, and we use higher quality texture filtering. More objects cast shadows, shadows are higher-resolution and blend more smoothly into the scene.
Though you only need DX10 hardware to play, if you have DX11 hardware you'll be able to turn on high-end PC-only features like Contact Hardening Shadows, High Definition Ambient Occlusion, and Diffusion Depth of Field. In particular, the HDAO and DDoF will take full advantage of the DX11 Compute Shader capability in high-end hardware, and our FXAA implementation is optimized for Shader Model 5.
(
http://au.ign.com/articles/2013/01/15/bioshock-infinite-the-pc-version-difference)
Quote:
He added: "To show off all of that glorious PC pixel-pushing power, we're shipping with unadulterated, full-resolution textures right in the box. You may not enjoy the three-DVD install, but we hope you will appreciate the jaw-dropping detail our amazing team of artists lavished on the game."
Quote:
That's not to say you'll need a top-end PC to enjoy BioShock Infinite.
"So you have a sweet gaming rig at home, but what about when you're on the road for work, taking a break between classes, or visiting your relatives? We know that you appreciate being able to bring your gaming with you and may not always have a beefy machine available," says Kline. "We've worked hard to include graphics options that scale both up and down, so you can play BioShock Infinite even on less powerful setups with integrated graphics."
(
http://www.videogamer.com/pc/bioshock_infinite/news/bioshock_infinite_pc_needs_three_dvds_for_full-resolution_textures.html)
Sulphur on 15/1/2013 at 22:01
I love that special sort of irony that goes with the bit under Eva's name and posts like this.
gunsmoke on 17/1/2013 at 10:30
Totally.
And man, this is sweet news. Scales down to fucking integrated cards, but ships chock full of awesomeness if you have the power? Awesome! Count me in.
Kethoth on 26/1/2013 at 20:15
This game already can be sumarized with only two words: linear and scripted. Or "awfully cinematic" to use more elaborate epithet. It has pretty setting though, while the recent title from similiar genre, Dishonored, has it the other way: terrible setting and great gameplay depth.
june gloom on 26/1/2013 at 22:01
Terrible se-- Dishonored, terri-- I can't even finish that sentence. Get out.
gunsmoke on 27/1/2013 at 06:19
I, personally, found nothing in Dishonored that even resembled 'terrible' in any way.
Kethoth on 27/1/2013 at 07:31
Look, both games are steampunk, so it's easy to reflect how the world setting was realized in these games. Steampunk can be awesome, but it is hard to pull out. In case of Dishonored it's just too dark and grim in uninteresting way, and without athmosphere... Which was so incredible in previous Arkane Studios games! Maybe art director was just bad or they overdone their grey dark theme.