EvaUnit02 on 16/11/2013 at 01:27
Infinite's season pass is ~$13 USD (
http://www.nuuvem.com.br/produto/1128-bioshock-infinite-season-pass) here. I've purchased many times from this e-tailer, their Steam keys aren't region-locked.
Quote Posted by catbarf
All three Bioshocks have been like that and it's the one thing that has killed my interest in replaying either of the first two.
For Bioshock 1 & 2, L2research enemies.
Find good combinations of Tonics too. Damage Research, Headhunter and Sports Boost are huge buffs IMO. Grab the tonic that boosts your primary elemental plasmids, eg Electric Flesh, Walking Inferno.
catbarf on 16/11/2013 at 01:39
Quote Posted by EvaUnit02
For Bioshock 1 & 2, L2research enemies.
I just knew someone was going to say this. No, even with maxed out research a Leadhead by the end of BS1 can still absorb 5-8 shotgun shells before dropping. The enemy health ramps up faster and farther than the research ever does. It's the worst kind of difficulty adjustment and unless you have just the right set of tonics and plasmids in addition to maxed out research it's extremely annoying to slog through.
EvaUnit02 on 16/11/2013 at 01:47
Headshots and stun-lock plasmids like Insect Swarm are your friends, as are plasmid with long persisting effect like Incinerate.
I'm playing through BS2 and Minerva's Den ATM and no way do Leadheads take 5-8 shotgun blasts to down. WTF were you doing, trying to use it as a sniper rifle? The game suffered from this well worn (
http://tvtropes.org/pmwiki/pmwiki.php/Main/ShortRangeShotgun) trope, like most shooters do.
Dresden on 16/11/2013 at 02:07
I never had any issues with 1 or 2, but Infinite's 1999 mode certainly took it to extremes.
Pyrian on 16/11/2013 at 02:47
Yeah, I don't know what you're talking about, catbarf. BS1&2 things got a lot of hit points by the end, but you're also a demigod and even the late Big Daddies can go down easy. 'Course, you probably shouldn't be using the shotgun at that point, so that might be part of it...
catbarf on 16/11/2013 at 04:33
I'll be honest, it was a lot better in BS2 than BS1. But I distinctly remember having maxed out my research in BS1 but just trying to deal with ordinary Splicers after the 'big reveal' was a total pain in the ass. It doesn't help that most enemies respond to being shot with casual indifference and unless you blow them across the room they don't even pause in their returning fire.
I admit it's been a while but it was such a frustratingly un-fun experience (especially with the clunky research mechanic to even get to that point) that every time I consider replaying BS1 I end up deciding it isn't worth it.
june gloom on 16/11/2013 at 06:13
Quote Posted by catbarf
I just knew someone was going to say this. No, even with maxed out research a Leadhead by the end of BS1 can still absorb 5-8 shotgun shells before dropping.
This isn't even close to true.
catbarf on 16/11/2013 at 16:32
Quote Posted by dethtoll
This isn't even close to true.
Wiki puts Leadhead health at Hephaestus at 1500, shotgun damage is 35*8 with standard ammo, benefit of damage research Lv3 appears to be a 90% increase in damage, so if half the pellets hit per shot that's 35*4*1.9 = 266 damage which comes to six shots to kill with maxed-out research.
Obviously alternative ammunition is going to have different results, and a Power to the People upgrade takes it down to 5 shots, but those splicers literally have ten times the health of their early-game counterparts for no explained reason. I just don't like it as a game mechanic, making enemies an order of magnitude tougher but otherwise identical as a means of increasing difficulty rather than introduce new enemies that pose a greater threat strikes me as lazy design.
The point is, all three Bioshock games have used enemy health scaling over the course of the game to make them tank-like by the end. Infinite doing it is just continuing the trend.
Pyrian on 17/11/2013 at 04:00
And if you hit them with all the pellets in the head? But really, what are you doing with the shotgun that late in the game? I remember Hephaestus. I remember a lot of things exploding. I don't remember anything being hard to kill.
The difference with Bioshock Infinite isn't really the health so much, it's that you just don't get nearly the level of upgrades to your damage.