EvaUnit02 on 6/8/2013 at 22:22
Quote Posted by Vojtechsonik
lack of backtracking
You're a liar. There were large portions of Infinite with potential for backtracking if you really wanted to. Eg you could go to the bank, cemetery or the theatre in Finktown much earlier if you really wanted to, thus you'd end up backtracking to those locations once the narrative commanded you to go there. The middle act involving the recurring Siren boss had huge opportunities for backtracking.
polytourist97 on 7/8/2013 at 08:05
Quote Posted by Vojtechsonik
have you also seen the other video of this guy?
The one where he ate the sweets that a patron was staring at had me laughing pretty hard.
Vojtechsonik on 7/8/2013 at 13:02
Quote Posted by EvaUnit02
You're a liar. There were large portions of Infinite with potential for backtracking if you really wanted to. Eg you could go to the bank, cemetery or the theatre in Finktown much earlier if you really wanted to, thus you'd end up backtracking to those locations once the narrative commanded you to go there. The middle act involving the recurring Siren boss had huge opportunities for backtracking.
Yeah, not a total lack of backtracking - that was bad wording from me, I apologise. But still, it just did not feel right, or that I could go anywhere or that I was exploring, I just went where narrative told me to go. Since the world did not feel persistent or interactive, it became just another clunky shooter with nice settings.
Btw. we all are saying our opinions, same as you do. There is no need to say to anyone that it is his opinion. You liked the game and that is fine - you have your reasons. I disliked the game because I have my own reasons.
Slasher on 8/8/2013 at 04:51
A comment on one of those videos noted the tune playing in the background on the wharf is "Girls Just Wanna Have Fun." I didn't notice that the first time!!!!! I like how they slipped in the whole time-bending tear aspect in sneaky little ways like that.
beastrn on 8/8/2013 at 08:04
Quote Posted by Jason Moyer
It's just amusing to me that people who post on a forum that is basically dedicated to immersive sims (at least, more so than anything else) would be upset that a game let them choose to do things without everything being tightly scripted/paced.
The problem being, of course, that BINF doesn't even begin to reach for immersim. There's zero reactivity to anything the player does. Elizabeth doesn't bat an eye to massacres and will happily hum a tune and give a kid an orange 3 seconds after they clear a room of innocents out with a shotgun. Nothing has an effect, it's just a bunch of assets hostile against the player or not. It isn't simulating anything yet tries to fool you that it is (just like Skyrim) - so it's no surprise immersim enthusiasts would want to cut it down.
june gloom on 8/8/2013 at 08:18
That may be because BI isn't an "immersive sim" (a term that is stupid anyway and needs to die an ignominious death) and has about as much similarity to SS2 as a baked potato does to a raccoon.
Ostriig on 8/8/2013 at 08:47
Didn't someone pop their head in here at some point to refer to the immersive sim as a design philosophy rather than a game genre in of itself? I kinda like that idea.
Anyway, no, I wouldn't refer to Bioshock Infinite as pertaining to immersive sim ideology either, not that it stopped me from loving the shit out of it. When I recommended it to a friend I did so as a mechanically poor game, but a superb experience.
Jason Moyer on 8/8/2013 at 16:31
Quote Posted by beastrn
Elizabeth doesn't bat an eye to massacres and will happily hum a tune and give a kid an orange 3 seconds after they clear a room of innocents out with a shotgun.
That's complete bullshit, if only because there are no kids on the map if you've just gunned down innocents. Feel free to continue assuming you know anything about the game mechanics from watching youtube videos of it and not playing the game, though.
beastrn on 8/8/2013 at 16:55
If you examine your example, you actually prove my point further. Kids arbitrarily disappear during gunfire (nothing simulated, they simply disappear), and the only time one of them doesn't disappear is during a completely scripted sequence - which, fortunately again for my point, happens to be right after a massacre. Perhaps it is you that should play the game, you nonce.
june gloom on 8/8/2013 at 17:55
ladies ladies you're both pretty