enterJo on 7/5/2013 at 08:59
It's great. One of the best games in 2013. I love its irrational climate! It's really addicting. I wish this game to be longer.
Jason Moyer on 24/5/2013 at 17:04
Quote Posted by Dia
I really like happy endings and imo there was none in Infinite.
FYI, in case you didn't realize this, the game doesn't end until after the credits roll. And I thought it was a pretty happy ending.
Yamatotakeru on 25/5/2013 at 13:53
I'm not sure if it's really such a good ending after all... Because the Booker we play during that sequence is the one who refused baptism, the one who later became a gambling drunk :p . Isn't he? Sure, there's no Comstock, so it's not all bad, but given another chance, wouldn't Booker sell Anna/Elizabeth anyway? Or even worse :p ?
Dia on 25/5/2013 at 15:39
Quote Posted by Jason Moyer
FYI, in case you didn't realize this, the game doesn't end until after the credits roll.
I wasn't aware of that. I just figured that when the game was over, it was over. Didn't hang around long enough for the credits.
Jason Moyer on 25/5/2013 at 17:44
Youtube it, it's worth seeing.
froghawk on 25/5/2013 at 18:18
So worth seeing that I completely forgot it was there at all, despite watching it
Dia on 25/5/2013 at 18:29
Ok. Just watched the YouTube 'entire' ending (thanks for the tip, Jason - was already there). It makes more sense now, but I still think the depressing part of the ending (for me) was the fact that
Elizabeth now never existed.. Otherwise, it
was a happy ending because
Booker never became Comstock, ergo Comstock never used the Lutece twin's device to open a tear into Booker's reality to steal Anna from Booker in the first place and Anna will obviously grow up to be ... well .... just Anna and not go through the pain and torture that Elizabeth did. Yeah, so
that part of it was indeed a happy ending.
Now I'm left wondering what Bioshock 4 is going to about (because I
do think there will be a Bioshock 4 and yes I fully intend on playing it). I have a funny feeling that the BI devs just won't be able to leave the idea of so many
different 'realities' alone. Of course, I could very well be wrong. ;)
(
http://www.cinemablend.com/games/BioShock-4-Already-Being-Planned-46564.html) (Forgive me if someone's already posted this link.)
Mr.Duck on 27/5/2013 at 00:38
In regards to the last scene after the credits, why I wonder if it'll really be a "happy ending":
If you notice, Booker's still living in that rundown apartment where he has his office. His place is still a mess, there are bottles of liquor over the place, slips from the horse track, possibly his gambling bills too. So maybe he doesn't sell off Anna, but yeah, depressed, drunken and gambling addicted dad isn't exactly a great future to consider.
Then again, maybe he remembers everything and it changes his nature. Maybe.
Still, enjoyed it quite a bit, but yeah, I prefer my adventure in Rapture.
w00t!
Dia on 27/5/2013 at 00:56
Yeah; oddly enough at the end of BI I had this strange feeling of 'coming home' when Elizabeth & Booker were running through Rapture to get to the bathysphere. I wanted them to slow down so I could wander around a bit more. ;)
Al_B on 14/7/2013 at 22:58
Finally got around to picking this up and playing through it courtesy of the recent Steam sale. I really enjoyed it overall - enemies were varied enough that they didn't get boring, I used every vigor at various points although I definitely found myself favouring a few (undertow in particular). Having a companion with you for most of the game that you didn't have to escort or babysit was extremely refreshing.
I just wish that there weren't so many "showpiece" locations where practicality was thrown out at the expense of making something look dramatic or simply serving gameplay. I didn't mind the floating city itself which at least had some in-game explanations behind it even if it was pseudo-science. However, every time there was a location which featured huge expanses of water (usually with cascading waterfalls as well) I found it difficult to suspend disbelief that this was ever a viable place within the game fiction. The sky rails, although fun, also often seemed pointless in many locations - simply doing a few loops and I never really felt that I was making a concious decision about navigating their routes.
Having said that - Ken Levine's usual dedication to ensuring sufficient toilets existed within the game world did not disappoint.