Jason Moyer on 14/4/2013 at 13:57
So my first playthrough I figured out what the choices involving the baseball and the ticket counter did, but I had no idea if the bird/cage thing made a difference. Apparently the change there was so subtle that I didn't notice it even though the dialog at the end draws attention to it - the reason Booker realizes that it's not his Elizabeth at the end is because she's wearing the wrong brooch around her neck
Edit: Actually, she's wearing the wrong one in the boat at the end. In the final scene she's not wearing one at all.
Kuuso on 14/4/2013 at 18:06
As an insane easter egg, you can check this video:
[video=youtube;VScfvQGTAL8]http://www.youtube.com/watch?v=VScfvQGTAL8[/video]
So there's two possibilies for this: similar or reused sound effects OR Bioshock Infinite's songbird ending was planned already when Bioshock was created
It is not likely to be a scam, because the video of the scene from first Bioshock was released by IGN before Infinite came out and for apparently no reason. It was seemingly there just easter egg hunters could figure out the link.
Malleus on 14/4/2013 at 19:16
Quote Posted by Kuuso
similar or reused sound effects
This, obviously, especially considering that Infinite was rewritten and redesigned many times over its development.
Thirith on 15/4/2013 at 10:32
I finished it yesterday and enjoyed it a lot. The final hour or so is amazing - not perfect, because the game requires some goodwill on the part of the player to make the story work, but still one of the most effective endings in games of the last ten years or so.
The one thing I wasn't too convinced by:
[spoiler]Comstock turning out to be the Booker who accepted the baptism. The character must've taken such a different path from that moment onwards to end up as the spiritual leader of Columbia, he might as well be an entirely different character. I can accept the game's story in that respect and I like the knock-on effects of that particular twist, but it does require a kind of suspension of disbelief that I find much harder than accepting a city in the clouds.[/spoiler]
The game's actually made me curious to replay the two earlier Bioshock games; I was underwhelmed especially by the first game, but I'm wondering whether I'd like it better without expecting a true spiritual sequel to System Shock 2. Having said that, I still think that Bioshock would've been much improved if it had allowed for actual stealth gameplay. It would fit the premise and the environment, which would be less true for Infinite, which is why I never missed it in the latter.
faetal on 15/4/2013 at 11:39
The stealth thing in BS1 is weird too, because there are tonics for more effective stealth kills, but very few opportunities to actually make use of them.
froghawk on 17/4/2013 at 19:15
The mouse sensitivity makes the game unplayable without drastic INI tweaks in the PC version... caught me off guard
Jason Moyer on 17/4/2013 at 20:02
I wonder if that's related to DPI somehow. I'm using a DeathAdder and BSI:Columbia works really nicely out of the box.
ATeciak on 18/4/2013 at 07:45
[QUOTE=retractingblinds;2175208
Parts of the game are pretty underwritten, makes it feel a little shallow, and the world itself feels really under developed. I wish both Elizabeth and Booker would shut up, but they never stop pointing out the obvious. I didn't like either of them, and some of Elizabeth's behavior is really...jarring. Why is she always skipping and strolling about like nothing is wrong? Especially after seemingly traumatic or stressful events, she always skips along and her dialog indicates something is seriously upsetting her. Pretty damn uncanny.Can't fully agree on that. For me the moments with Booker and Elizabeth talking are done great, just like it was done in half life 2 with Alyx. But the whole reveal the mistery section was a dissapointment for me, cause I guessed it almost at the beginning of the game. But whole ending succeed in summing up the whole Bioshock series. I loved the first BioShock, but the second was the worst in the series, in my opinion of course.
Now I'm trying the 1999 mode, and it really changed the rules of fighting for me. It's like a whole new dimension, with faster, smarter and deadlier enemies, but it will be a tough nut to crack to reach the end.