ZylonBane on 23/3/2013 at 15:32
Quote Posted by gunsmoke
That is totally how I want to re-play B:I.
You haven't even played it once. Unless you're one of those people who likes Adam Sandler and Michael Bay movies, how do you know you'll have any interest in playing it again?
redrain85 on 23/3/2013 at 16:51
Quote Posted by Jason Moyer
I bet within 5 minutes of the game releasing someone will find an .ini edit that unlocks it from the get-go.
For sure. If it hadn't turned out there was a code to unlock the difficulty, someone would have modded it in short order.
But I was trying to wrap my brain around the reasoning behind the decision to do this. Let's make the players go through the whole game on piss-easy difficulty, spoil the entire story, and then finally give them the challenge a number of them had been asking for. Sense, it makes none. However . . .
Quote Posted by SDF121
According to Levine, this was done so that casual players would not stumble upon the mode by accident and be immediately turned off from the game because of its difficulty.
How did I know. LOL. It was either that, or it was done as a weak attempt to extend the replayability of the game because it's short.
The extent to which devs will go, to coddle the modern gaming generation, boggles the mind. Instead of, you know, being able to rely on players selecting a different difficulty, if they find the current one too hard? Nope, let's hide the highest difficulty so we don't risk bruising their fragile little egos and have them ragequit.
ZylonBane on 23/3/2013 at 17:26
Quote Posted by redrain85
Nope, let's hide the highest difficulty so we don't risk bruising their fragile little egos and have them ragequit.
Hey, smrt guy, there actually exist out there a not-insignificant number of gamers who immediately and mindlessly put any game they play on the hardest difficulty level, using the logic that they'll probably only play it once, so they want to get the most gameplay out of it. And yes, these idiots will then complain if the hardest difficulty is too hard for them.
Yakoob on 23/3/2013 at 19:53
^^^ what ZB said. It's actually a well known psychologal fallacy that less-intelligent people tend to overestimate their own abilities (while more intelligent tend to under-estimate).
edit: which is why I think I suck at everything I do ;)
faetal on 23/3/2013 at 20:30
It's called the Dunning-Kruger effect. Best exemplified by things like ~85% of people thinking their driving skill is above average.
Judith on 25/3/2013 at 13:21
(
http://youtu.be/jchIi-vR_js)
Another optimistic review, but least it shows more of those slower story-driven moments, and I actually like it. If the ridiculous intensity of those ADD combat sequences can be toned down with easy difficulty, that would be great.
Jason Moyer on 25/3/2013 at 15:07
The franticness of the combat was the only good thing about either game (and the reason the sequel was significantly better).
DDL on 25/3/2013 at 16:42
Quote Posted by faetal
It's called the Dunning-Kruger effect. Best exemplified by things like ~85% of people thinking their driving skill is above average.
Could technically be the case, if the remaining 15% are unbelievably terrible. I know
I am.:p
(unless you're using the median, but pffff:
medians)
SDF121 on 25/3/2013 at 19:13
So who all plans on picking this game up? I was originally planning on renting infinite for my ps3 but now I think that I may just pick up a copy tonight around midnight. I really haven't bought any new games this year so I figured that this will hold me over until Dishonored's 'Knife of Dunwall' dlc is released. Besides, I'm sure that the games 1999 mode will be make the purchase worthwhile. Only time will tell.