pnK on 26/8/2007 at 04:01
You could lower the difficulty :P
I know i know i'm gonna get laughed at but my very first time playing System Shock i had combat on easy where the enemies wouldn't attack me unless i attacked them. Well yeah, was kind of too easy ^.^
Matthew on 26/8/2007 at 14:50
Man, so little love for the Shock 1 tracks? I preferred them over any of the ones in Shock 2, and still do. :erg:
The Brain on 26/8/2007 at 15:33
Quote Posted by catbarf
Yes.
Try to install (
http://www.strangebedfellows.de/index.php/topic,113.0.html) VMDSound. Then you should have working, good MIDI based, music. Not FM based, crappy music.
Quote Posted by catbarf
Hmm. I thought you get less and less time each time you fail in cyberspace? I might need to restart.
No, you get always same amount of time. Even if you fail.
Quote Posted by catbarf
Sounds good. Can't you also get a magnum if you blow up all the cameras?
And is it just me, or do the enemies do a LOT of damage? I mean, I got killed by a Cyborg Warrior on the first level- how the hell will I deal with Level 9?
And all CPU-nodes. When you reach Level 9, you should have more than enough firepower to handle every monster there.
D'Arcy on 26/8/2007 at 16:04
Quote Posted by The Brain
No, you get always same amount of time. Even if you fail.
That's not true. Time decreases each time you are detected, until you reach a minimum. After that, it won't decrease further.
The Brain on 26/8/2007 at 17:16
Ah, that's good to know, D'Arcy.
I haven't noticed that at all, even on hardest cyberspace difficulty setting... :weird: :erg:
Possible explanation for that is I never fail in cyberspace, I only lose my integrity. :)
Snacks_2 on 26/8/2007 at 23:23
BioShock doesn't seem to be designed to have the same subtle atmosphere of dread System Shock 2 had. Any disappointments regarding the atmosphere being the same as SS2 are your problem, and not the fault of the developers.
heywood on 27/8/2007 at 12:30
Agreed. The SS2 atmosphere is very cold and the VB just feels like a dead space ship. There's also a sense of isolation because whenever you look out a window you see empty space. On the other hand, Bioshock has a warm, nostalgic feel to it. So far, Rapture seems like a pretty inviting city if not for all the lunatics trashing the place.
pnK on 27/8/2007 at 12:51
But i think the developers didn't go for that. I think they wanted to make the same approach as on System Shock. I mean if you watch out of the window, you are in the middle of the ocean, far away from civilization, kind of like in space. But like i said, the fifties setting is maybe better fitted for games like fallout. I still haven't had the chance to play BioShock (except for the demo).
Matthew on 27/8/2007 at 16:45
I agree, I think the feeling of Citadel and Shock 1 was more what they were going for.
Aja on 27/8/2007 at 19:11
I've played through Bioshock and am now in the process of playing SS2 for the first time. So far I'm finding it incredibly difficult and often frustrating.
The game starts off by forcing you to make several gameplay-affecting decisions without really explaining to you what the consequences will be. Whatever, I chooe PSI and have an enhanced "cyber-affinity". I figure I'll learn it as I go. Two minutes in I'm faced with the decision of upgrading my stats again. Well, I'm PSI so I figure I should focus on that. Use up my points on psi pull, find a pistol and am disappointed to discover I can't shoot it because my STANDARD is not at 1. Eh?
Okay, fine, I struggle through the first bit using Cryokinesis until I scrounge enough points to upgrade my standard to one. Hah, little do I know that there isn't actually any AMMO in this game, and even if you do manage to stumble upon a bullet or two, your gun will break as soon as you fire them. So I have to start repairing, I suppose - oh wait, repair skill is at zero, too bad.
Alright, I'll have to make do with what I can find until my skills increase, but then I can't actually get into anything because my hack skill is still at zero. I upgraded it to 1, then accidentally broke a keypad on my 32nd unsuccessful hack. Now I can't get the supplies in Closet 4, there are robots that explode when they touch me, I have no bullets to kill them, no vita chamber and no health. Good thing my wrench is indestructible; I have a feeling I'm going to be using it a LOT.
Okay so the game's not all that bad - it does have great atmosphere and it certainly is tense. But in terms of making a game actually FUN to play, rather than just nerve-wracking and frustratingly difficult, Bioshock is not necessarily a step in the wrong direction.
I'm enjoying SS2 and I can definitely see its merits, but so far I'm erring towards Bioshock. Actually, it's difficult to even compare the two because they're very different games. The "spiritual successor" stuff makes sense, and I can see the connection, but one is clearly a resource-management RPG, while the other is a sort of sandbox-first-person-shooter.