~s:a:n:i:t:y~ on 28/5/2007 at 15:06
The main quest is done. And there is nothing to cure the emptiness it has left inside. The rest of Oblivion is just too miserable without it. Go do this, go fetch that - it makes no sense after everything I have witnessed and was part of. Good stood tall in a war against evil. And won it. Is there anything that means this much to me? Yes, there are people in provinces that still need my help. They haven't realized yet that I gave up on them and still count on me. But in a world were evil had lost it is much easier now to solve their miserable daily problems so I've no worries about that.
What am I talking about? I'm confused between being incredibly happy and hopelessly sad.
I've finished the Main Quest and to extremely sensitive ones I want to say just this: don't be hasty - it's worth it.
Going back to reading my "Two Towers" for now - the only thing able to get me off bad feelings.
Sulphur on 28/5/2007 at 21:48
Yeh, I know that feeling. Happened when I finished Loom for the first time, and Ultima VII: The Black Gate. It's a rare game that does that these days, one that wraps you in the weave of its world so much that you don't want it to ever end. (Wing Commander 3 and Chrono Cross also count in my opinion, though I'm not sure many people would agree.)
Oblivion didn't do that for me, personally, though I can understand how it could have that effect on other folks. I thought the main quest kicked all sorts of ass (and, like I've said before, especially the whole last act), but apart from that, I felt that the rest of it didn't connect on a level like those titles mentioned above.
I guess that's the price you pay for creative quests but next to nil character development and personality. Sigh.
But Bethesda is on the right track, I think. :) I hope they replay some of the old classics to see why people could get addicted to CRPGs back in the day, even when worlds were made of pixel blocks and townsfolk were barely animated 16-colour sprites.
Sluggs on 28/5/2007 at 23:02
A big empty indeed. I felt exactly the same. I've started over, this time playing as a Breton, who are skilled with teh magic. :D
I am only doing the main quest this time. Once I have done that, I will have loads to keep me going afterwards. On my first play, I tried to do everything at once, then when it came to finishing the main quest, there wasn't much left to do! :o
I think you should do the same thing. Choose a new character, play through the main quest only, then when that's done, you can go through the rest and it won't be as bad this time around. :D
~s:a:n:i:t:y~ on 29/5/2007 at 05:58
Actually, that's exactly how I'd done the last time. With this last altmer character I didn't join no guilds and did almost no side quests, I first was preoccupied with the MQ of Shivering Isles, after finished which I became more intrested in how it all ands for Cyrodiil than in side quests completion. I started closing the Oblivion Gates one after another (the thing I like the most about the MQ is that in Oblivion quests don't contain markers, which is great!) and the more spectacular the show went the harder it was to make a break and concentrate on other quests. And the final battle between Martin and Mehrune's Dagon together with the final movie was that crucial combination of things that knocked me out for a while :)
With my previous characters I had already finished the DB and Thieves Guild quests, so I guess I won't get back to that. Rest of the side and guilds quests and KOTN are still ahead and I surely will do them in time. Just..well...litle bit later.
Lytha on 29/5/2007 at 10:54
I felt exactly like you when my last breton finished the main quest. Yes, there was still a lot of quests to do, but it felt empty.
I abandoned Oblivion at that point and went back to Guildwars for a while, working on my monk and my mesmer. :)
Now I came back and made a new breton, or rather, started again at the exit of the tutorial (I really like her face and can't figure out how to create another beautiful face like hers.) But I went for a different approach this time and did all the infamy stuff, first. I'm quite reluctant to actually get started with the primary quest, this time, though I will get the gates to open soon.
It isn't as captivating this time anymore though as with the previous character.
~s:a:n:i:t:y~ on 29/5/2007 at 11:06
Also there was a bitter moment of farewell when I, for the second time in my life, heard the crucial calls of the guards that abruptly interrupted new emperor's initiation. "For the Emperor!", ironicly, was always a sign of a close emperor's decease. And for the second time in my life I was unable to change anything :(
ercles on 6/6/2007 at 12:45
Well for what it's worth, I just finished the Mage's Guild, and thought it was a damn sight more difficult and interesting than the Fighter's Guild (which seems to have been set up as the guild to start with, when you consider how many hints you get from the NPC's). The storyline was quite a bit of fun for the Mage's Guild, although the final rewards are pretty bloody lame.
Personally I actually found the ending for Oblivion's main quiest a little bit lacklustre, I guess they can't have anything too spectactular as you are far from finished for the entire game. Although I enjoyed Oblivion much more, Morrowind's story was far more interesting, and richer in history and characters, in my humble opinion.