Thirith on 15/6/2017 at 06:27
That's the thing: the swearing didn't strike me as edgy in any way, and it seemed to be mostly specific to the monkey, who has this gleefully innocent foulmouthedness. I wouldn't need it, but neither did it bother me all that much. (I'm bothered much, much more by US TV shows and the way they try to get around using swearing. It's very striking when you then watch a German TV show that's shown at 8pm and that has no compunctions about showing nudity and having people use the German equivalent of "Fuck". It doesn't come across as forced or wannabe edgy; it just comes across as people talking like people.)
Sulphur on 15/6/2017 at 06:34
Different strokes, I guess. It was distracting because I wasn't expecting it. I think the larger issue is, really, the trailer didn't make me care much for the character: the monkey's obviously meant to be a roguish joker, which is something you can portray without making it that ham-fisted. I suppose in the context of the game proper it'll slot in properly, but as the first sign of a return to that universe in years, that element sticks out as tonally out of place.
Having said that, my view is it's a fine trailer that does the job of setting the table for what's to come. Of course, the fact that what's to come is a Ubisoft persistent multiplayer experience is another can of worms altogether.
Thirith on 15/6/2017 at 07:03
That's a silly thing to be anxious about. You can't climb towers in space...
... can you?
Starker on 15/6/2017 at 07:26
I didn't mind the trailer, but the multiplayer aspect was a splash of cold water. Of course, what I'd really want is a Zelda-like adventure game that would pick up where the first one left off, though apparently that's too much to ask.
Thirith on 15/6/2017 at 07:46
It is very odd that they'd go for MP, and I wonder whether it's a good match for Ancel's talents. i'm not too bothered about the switch in genre, because I mainly enjoyed BG&E for its personality and less so for its specific gameplay, although if this ends up feeling like a reskin of Far Cry 3, I'll be miffed.
Sulphur on 15/6/2017 at 07:49
Ancel's historically (boy do I feel odd using that word here) been best at strongly authored experiences, because he brings them his own brand of unique personality. It looks like he's still doing that here, but there's a big (unavoidably big, frankly, if the logistics of this thing were accurately described in the article) risk of it being watered down by the sort of large-scale busywork they mention. Maybe it'll be okay and turn out to be a successful GTA in space thing, but it's early days yet, and that's another odd thing to be saying regarding a game we were teased 9 years ago.
Starker on 15/6/2017 at 07:55
For me, the issue is not about the specific gameplay as much as the exploration aspect and the unique culture of the first game. I don't think anyone misses the combat or the forced stealth sections.
Sulphur on 15/6/2017 at 07:59
I liked the combat tho'. It was pleasantly tactile. The stealth was pretty balls, I'd agree.
However, if the exploration and culture is what you liked, then this offers more of both on paper. It's the execution that's up in the air right now.
Starker on 15/6/2017 at 08:11
Not necessarily. The gameplay of a metroidvania/Zelda-like game can be very different from an open world sandbox game, especially with multiplayer content. And this talk about procedural generation and whatnot makes me very wary.
Or, to put it in another way, it's the gradual opening up of the world I liked, not that I could go anywhere. It makes you feel like you're conquering the world bit by bit, like in Dark Souls, not just wandering around looking for things to happen, like you would in Skyrim.