Best way to revisit Ultima Underworld: The Stygian Abyss and Ultima Underworld II? - by KoHaN69
Shadowcat on 27/1/2017 at 13:18
As much as I would have loved to see an Underworld remake, it shouldn't be remotely surprising that none of these got further than they did. What would be surprising would be if one of them succeeded. Projects like these are incredibly hard, and invariably spare-time efforts by solo developers, or tiny teams, without any source code for the original game logic. The odds are hugely against them.
andwan0 on 27/1/2017 at 14:16
It's getting harder these days as time moves along. Either we get married have children, discover new hobbies/interest or get swamped with all these new PC/console games.
I will try try and get these 7 projects checked, built and updated (to at least run on Win7, etc), and make it easier to build if we downloaded from sourceforge (even though nowadays everyone's moving on to using GIT)
Stingm on 28/1/2017 at 02:07
I think you missed the best of them all. The best part is its almost done. If you check page 11 post 4 there's a video of the whole game being played. Its just a few bug fixes and its ready. Its on the unity engine and I can't wait. It just the first game but I think he plans the second next. Here's a link for you all to page 1 in the systemshock.org forums. (
https://www.systemshock.org/index.php?topic=6045.0)
twisty on 28/1/2017 at 06:26
I feel a distinction needs to be made between a port and a remake as the two categories appear to be used interchangeably. Almost all of the ones made to date have been attempts to port the game to other engines using existing game assets rather than developing new ones. While both categories require a significant amount of work, the latter is probably too ambitious for one person to do by themselves due to the variety of systems and assets that need to be incorporated into the engine: art, physics, sound, interface, objects, animations, character skinning, AI, scripting, inventory management etc.
Shadowcat on 2/2/2017 at 09:37
That's fantastic! How has this never been pointed out here before?!?
I still suspect that this will need to implement certain parts of the game's logic based more on observation of the original in action than replication of the actual algorithms, but it really does sound like it's got a good chance of being completed. Amazing!
andwan0 on 2/2/2017 at 13:02
How close is this to the original logic, physics?
Will we be able to get an Android app?
Gertius on 12/2/2017 at 09:12
It had been mentioned over here before: (
http://www.ttlg.com/forums/showthread.php?t=142973)
I have downloaded what´s on GitHub and gave it a spin back in August and it already worked quite well, but with some essential functionality missing.
I´m following the development of this tool and cannot wait to replay UW with it.