Niborius on 23/3/2020 at 15:01
(
https://imgbb.com/)
Inline Image:
https://i.ibb.co/8M12VPD/Win325L.pngNow I know how to use render mode "Unlit" to make the texture appear bright, but it looks kinda odd because it makes the metal part bright as well. I could add a small light in front of the brush, but isn't that bad for optimization if I do that for every lit window?
Thanks!
Tannar on 23/3/2020 at 17:12
Putting an light in front of the window is the standard practice. I usually use an omnilight with the radius fairly small.
nicked on 23/3/2020 at 17:21
Even better, use an Animlight to give it a slight flicker.
SlyFoxx on 23/3/2020 at 18:41
Yep to animlight. Random but coherent with a subtle difference between min/max. I think I used to use something like 20/25 but it's been a long time since I fired up the 'ol camel editor.
Niborius on 24/3/2020 at 08:57
Alright I'll do that then! It's the small things but I never knew that was standard practice!
I imagine you just apply the light properties to an object then set the object to Don't Render?
Edit: or just use a marker of course :)
Christine on 24/3/2020 at 10:45
HackLight (-1979) - there are invisible lights: Spotlight, Animlight and Omnilight :)
Niborius on 24/3/2020 at 15:37
Hah awesome, I didn't even know that, thanks!
Sorry to go off-topic; but I love your missions btw Christine. I didn't know you were still around on the forums! The Lord Ashton series are one of my favourite FM series.
john9818a on 24/3/2020 at 23:16
Its always generally been accepted for window textures to be illuminated somewhat equally across the width/height of the texture. An alternative would to use a modified window object where the metal and yellow parts are two different textures... the yellow texture having the ILLUM 100 property set, but that would be very tedious work, and people usually don't study windows that closely.
Sperry on 25/3/2020 at 13:17
A lesser used practice would include the WindowShade object, which has interesting properties: lit by default, it turns off when struck with an arrow or sword, while playing a broken glass sound, and has the ability to change the texture of the neighbouring terrain brush, from a lit window texture to an unlit one. I'm unsure if this works for D2 however. (
https://www.ttlg.com/forums/showthread.php?t=14749) Here's a link to a relevant thread.
Yandros on 25/3/2020 at 15:53
I don't think WindowShade works in T2. Could be wrong though.