Exodus_dk on 23/6/2003 at 11:05
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Originally posted by RyushiBlade Exodus, unlike you we put more thought into the creation of our characters. ;) I doubt it - I've played the badass class so far... :ebil:
Though I've come to the conclusion that next time I'll pick a standard class and avoid any powerplaying whatsoever. Then I'll see how long time it'll take me to beat the game at difficulty 100.
E.g. playing a character which couldn't use magic would pose quite a problem! :erm:
Exodus_dk on 23/6/2003 at 11:08
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Originally posted by Tuco And sexy! That too??? I'm rather impressed.
And actually I guess that the most powerful template - in the long run - would be a breton with specialization magick and no magick skills whatsoever in the major-minor categories... Very good for powergaming - and you can get the maximum number levels without exploiting the jail-trick.
Bad roleplaying attitude though...
Ania on 23/6/2003 at 20:34
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Originally posted by Exodus_dk E.g. playing a character which couldn't use magic would pose quite a problem! :erm: I made one of those recently, just to try something different. I also have a pure magic character, and a (custom) thief type, who also has Alteration and Illusion in the main skills (for the concealment/lockpicking/levitating spells)
The warrior seems easiest at the early stage.
Of course, there is also Aoife, the original character who can do a bit of everything.
Ania
Exodus_dk on 23/6/2003 at 23:00
It's perfectly possible to create a class that masters all aspects. The skills work equally well wether they are major, minor or misc. It only impacts their starting value and the rate at which they increase.
So if one would like to powerplay to the extreme one should choose to specialize in a certain area - and keep all those skills as misc. That way they increase faster and the major and minor skills still apply to the stat multiplier when you train them!
E.g. my latest powerplaying project is a breton who specializes in spell-casting but only got alteration as a major skill and no spell skills among the minors. However if one wanted to powerplay fast - then choosing combat for specialization and select stealth and magic skills for major and minor.
And if one selects a "standard" class one should try to roleplay it - by not giving a heck about the misc. skills.
Tuco on 24/6/2003 at 00:14
Never bothered with bloodmoon or tribunal so my presumptions might be false.
For combat spells are a joke compared to melee.
I've heard okay things about marksman, but it's so easy to avoid there's just no point, not that it matters... I mean...
wait, wtf do Icare about templates in a non-multiplayer game.
I'm Tuco and I'm the best character.
Exodus_dk on 24/6/2003 at 00:25
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Originally posted by Tuco For combat spells are a joke compared to melee.
Agreed - why waste mana? However a mark, recall, intervention or levitate can be handy though!
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I've heard okay things about marksman, but it's so easy to avoid there's just no point, not that it matters... I mean... Well - that's not very much to the point as the AI controlling the opponents is to dim to understand the finer points of dodging! And you never really gets to meet any ranged combatants worthy of notice... However marksman is the only real choice for a lazyboy!