szmotsu on 29/5/2020 at 22:14
@Arcatera yeah, as Windows player i didnt considered other OS, sorry for that. Regarding Thief: Deadly Shadows - engine used is Unreal Warfare branch, rather different than UE2 (more like UE2.5) with custom written render Flesh (which i am most interested in general); at least parts of source code would be helpful.
Yandros on 30/5/2020 at 01:48
NewDark raised most of the limits of OldDark already, and I imagine if it were possible or easy to raise the big remaining one (cell limit), that Le Corbeau would have done it long ago.
Nameless Voice on 30/5/2020 at 02:32
Quote Posted by Arcatera
Native 64-bit macOS and Linux ports would be nice with OpenGL or Vulkan support.
I don't know about the engine itself, but the script modules are Windows DLLs, so presumably it would be nearly impossible to port those without rewriting/recompiling them all completely - which would be really awkward considering that there are a lot of custom script modules out there, including non-standard versions released with FMs (and I think the authors of some of those are no longer around.)
Doesn't NewDark already work perfectly in Wine with Proton?