Bugsby Bearkeley on 20/5/2020 at 03:29
.
aerosq on 20/5/2020 at 05:21
This is the leaked source code you are talking about:
(
https://gofile.io/d/MDy1jo) https://gofile.io/d/MDy1jo
This is supposed to be incomplete.
I cant remember where I got it from...
Check it out. It seems to be the real deal.
FenPhoenix on 20/5/2020 at 05:55
Well it produced NewDark, so there's that. I had a look at the leaked source to suss out the .mis file format in order to speed up AngelLoader's game type scan, but ended up mostly referencing Telliamed's (
https://whoopdedo.org/windromed09.zip) WinDromed source. Shrug.
FenPhoenix on 20/5/2020 at 07:19
No, NewDark's not open source, but it was clearly built on the leaked source, and presumably the reason NewDark isn't open-source and Le Corbeau remains in hiding is because they're afraid of legal repercussions. It's a shame.
voodoo47 on 20/5/2020 at 12:11
presumably is the correct word here - apart of the Raven, nobody really knows for sure.
Arcatera on 20/5/2020 at 16:02
Do you guys think Nightdive Studios will release Dark Engine source code under an open source licence?
voodoo47 on 20/5/2020 at 17:26
that is the big question - not a lawyer, but if I understand things correctly, they can only release the SS2 part of the code (and are planning to do so once SS2EE is out as far as I'm aware), as the Dark Engine itself is still in owned by sqeenix. and squeenix' hammer is heavy.
so having the original SS2 source out legally wouldn't be of much use, but maybe they'll release the SS2EE KEX source - that would, in theory, allow additional SS2 KEX forks. though I have no idea why would anyone want to do that, if we go by SSEESP, things like DX11 and Vulcan will already be in. anyway, making Thief run on the KEX SS2 engine may not be that difficult, so there's that.
to make it short, sqeenix needs to go bankrupt so the world of Dark could finally be rid of them.
Shadowcat on 23/5/2020 at 04:06
If sqeenix goes bankrupt, their properties would likely each be sold to the highest bidder, and you'd just be subject to legal action from the new owner(s) instead of the old.
szmotsu on 28/5/2020 at 10:22
Just curious - what advantage did you see from getting source code? New Dark (by Le Corbeau) fixed almost everything (from my point of view the only issue still existing is move resolution). It would be nice to have such things like extensive shader support, real time lighting (or even raytracing render if this would be generally available) etc. but such things are really time-consuming to implement... And as we have great
Dark Mod (they developing engine now - OGL 3.1 support etc) this would be needed only to enhance classic campaign experience. From my point of view Deadly shadows source code would be more appreciated to fix some hard-coded issues (near to impossible to correct, even for such RE badass like snobel) like general physics for example.
Arcatera on 29/5/2020 at 12:49
Quote Posted by szmotsu
Just curious - what advantage did you see from getting source code? New Dark (by Le Corbeau) fixed almost everything (from my point of view the only issue still existing is move resolution). It would be nice to have such things like extensive shader support, real time lighting (or even raytracing render if this would be generally available) etc. but such things are really time-consuming to implement... And as we have great
Dark Mod (they developing engine now - OGL 3.1 support etc) this would be needed only to enhance classic campaign experience. From my point of view Deadly shadows source code would be more appreciated to fix some hard-coded issues (near to impossible to correct, even for such RE badass like snobel) like general physics for example.
Native 64-bit macOS and Linux ports with proper OpenGL or Vulkan support would be nice. In addition, removing the limits of the engine would help fan mission authors come up with new ideas.
As for Thief: Deadly Shadows source code, Tim Sweeney once stated that they cannot release Unreal Engine 2 source code.