Starker on 24/4/2018 at 08:49
Deleting threads created for trolling purposes is as much censorship as deleting spam.
icemann on 24/4/2018 at 10:29
It's where you draw the line of what is and what is not.
Starker on 24/4/2018 at 16:18
The line must be drawn here, before sealions. This far, not further!
icemann on 3/5/2018 at 04:20
For those currently playing, you may want to hold off a bit until "update 1" is released. The following is roadmapped for implementation into the game post launch:
1. Compatibility / Performance Investigations
Our launch last week wasn't perfect. A subset of players are experiencing hardware/system compatibility and performance issues that our team is working hard to investigate. Solutions for critical issues are always our top priority, and will be released as soon as they're available and tested. Typically, we will release patches to our public_beta branch on Steam for a few days for testing before we push them to the default branch.
On that note - last Friday we released our first patch to the public_beta branch for testing. Today, that 1.0.1 Patch went live - you can read the full changelog here. We expect to release more patches to public_beta in the coming days and weeks.
2. General BugFix (Late May)
We expect to release at least one general bugfix/improvements patch later in May.
3. Localization (French, German, Russian) and Linux Support
These are both Kickstarter commitments and high priorities for our post-launch roadmap. (Along with a couple other Kickstarter commitments that didn't make it in for launch.) We don't have a more precise ETA yet for these items but will update you as soon as we do.
4. Update #1: Customization & Player Options (June/July)
We're already beginning work on our first larger free Update to BATTLETECH. This Update is all about customization and reacting to common pieces of feedback that we've received from you on the game. Here's a list of items we're currently looking at for Update 1 this summer
--Accelerated Combat Options - We're working on options for players who would like to accelerate the pace of combat missions.
--MechWarrior Customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1
--Granular difficulty settings - A set of discrete options for players to customize the challenge level of the game in different areas.
--MechLab / Store / Salvage Quality-of-Life Improvements - Interface additions to reduce friction when buying and salvaging new items.
--Tutorial-skip Option - Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard.
--Addressing Difficulty Spikes - We'll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address clear outliers.
--Live-streaming Quality-of-Life Improvements - Audio persisting when alt-tabbed, for example.
It's important to note that the exact contents of Update 1 may shift during development. Please consider these general directions and priorities. We'll post a more detailed and updated list of what's in the Update closer to its release.
All of this was entailed in today's KS update.
june gloom on 3/5/2018 at 07:44
I don't give two shits about Battletech and I'm still considering buying this just because it's nice to finally feel recognized.
Bucky Seifert on 5/5/2018 at 07:08
I love how upset some people can get at a completely optional feature. It's like those who whined because you could have Shepard be a gay male in Mass Effect 3, even though there was nothing stopping you from making him as straight as an arrow.
I'm perfectly okay with a game having a gender neutral option so as to be more inclusive with it's representation. What I'm not okay with is releasing a game as badly optimized as Battletech currently is.
icemann on 5/5/2018 at 12:55
I for one was completely fine with it, but was just curious on the devs reasoning.
I found their actions on Steam to be more questionable.
faetal on 7/5/2018 at 11:34
Ok, so now that the pointless chatter about one of the optional features is done with, does anyone have any opinion on the gameplay?
I'm holding off for now as I'm reading a lot of negative reviews saying it's a bit clunky and tedious, plus you know, backlog.
But if it's an unpolished gem, I may take the risk when it hits sales.
PigLick on 7/5/2018 at 11:50
have you played the tabletop version and enjoyed it? then this is for you, otherwise you may find it a bit average
icemann on 7/5/2018 at 17:48
Quote Posted by faetal
Ok, so now that the pointless chatter about one of the optional features is done with, does anyone have any opinion on the gameplay?
I'm holding off for now as I'm reading a lot of negative reviews saying it's a bit clunky and tedious, plus you know, backlog.
But if it's an unpolished gem, I may take the risk when it hits sales.
(
https://www.rockpapershotgun.com/2018/05/02/battletech-speed-fix/) This guide will be your new best friend in that case.