icemann on 7/6/2019 at 04:35
Just as with the other series I mentioned. Same city, completely different story. It doesn't need to follow the story of the past games.
Ostriig on 7/6/2019 at 11:15
Quote Posted by EvaUnit02
(
https://www.pcgamer.com/au/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/)
Quote:
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."
Uh oh...
Sulphur on 7/6/2019 at 12:21
Quote Posted by Ostriig
Uh oh...
To be fair, the most annoying part of the CRPG D&D experience is watching a bunch of characters trading air every 0.5 seconds. I don't think Larian quite have the design chops to make an elegant solution to this, but something like minimal damage on a failed roll could work.
Nameless Voice on 7/6/2019 at 12:34
I'm wondering if the game will be Real-time with Pause, like the first two.
Overall, not sure what I think of this. I did play Baldur's Gate back in the day, but I'm not particularly invested in it (I also never played the sequel), and I'm also still wary of Larian after the armour system that I hated so much in DOS2.
There's also the fact that they're planning to launch on Stadia, which just rings all kind of alarm bells.
Thirith on 7/6/2019 at 13:02
I loved Baldur's Gate 2 at the time, but there's nothing specific to Baldur's Gate that I feel needs to be revisited. The setting is pretty much generic fantasy and the story of the characters has been completed. Which doesn't mean that this couldn't be a good game, but if it is it isn't because it's specifically the third big Baldur's Gate game.
Pyrian on 7/6/2019 at 14:36
I'm hardly a fan of to-hit rolls and made a big deal out of not having them in Glade Raid, but Glade Raid isn't D&D. Taking them out of a D&D game is... Missing the point.
Ostriig on 7/6/2019 at 16:54
If visuals are the problem, a "miss" can be shown as a dodge, parry, flat strike and so on, like NWN tried. But the hit roll is a core mechanic in D&D and carries well into a party-based CRPG where misses can average out. Sawyer threw a dozen babies out with the bathwater for PoE's ruleset, but he didn't deprecate missing.
I dunno, the only mechanical details we have so far is that it will use an "adaptation" of D&D 5E and that it will be "party-based", could play like anything from the Gold Box to KoTOR. Or hell, Mass Effect if they push far enough.
Quote Posted by Nameless Voice
There's also the fact that they're planning to launch on Stadia, which just rings all kind of alarm bells.
I'm with you. Store-wise they also promised GOG and Steam, but we'll have to see what Stadia support amounts to in the end.
Nameless Voice on 7/6/2019 at 17:31
Nothing wrong with hit rolls, the problem is making them truly random. Cheating with the randomness a bit to disallow extreme outliers (like missing 3 times in a row with a 95% chance) makes the system completely workable without it feeling unfair.