Awful person demands No Homo mode in DA2, awful people on TTLG come out of woodwork - by june gloom
june gloom on 25/3/2011 at 22:19
I saw this on Destructoid yesterday, but the (
http://www.rockpapershotgun.com/2011/03/25/dragon-age-writer-on-characters-bisexuality) RPS article is better.
Quote:
“In every previous BioWare game, I always felt that almost every companion in the game was designed for the male gamer in mind. Every female love interest was always written as a male friend type support character. In Dragon Age 2, I felt like most of the companions were designed to appeal to other groups foremost, Anders and Fenris for gays and Aveline for women given the lack of strong women in games, and that for the straight male gamer, a secondary concern. It makes things very awkward when your male companions keep making passes at you. The fact that a “No Homosexuality” option, which could have been easily implemented, is omitted just proves my point.”
Inline Image:
http://i160.photobucket.com/albums/t185/dethtoll/dewkid.gif
Aja on 25/3/2011 at 22:21
As I straight white upper-middle-class video-gamer *I* certainly feel offended.
MY PEOPLES' OPPRESSION ENDS HERE
fett on 25/3/2011 at 23:39
I had anal with EDI. Am i doin it rite
Dresden on 26/3/2011 at 00:05
Press X to say "No homo".
Phatose on 26/3/2011 at 00:31
Straight male gamers - they'll stick their balls in your face if they kill you, but homo? No way.
Kolya on 26/3/2011 at 01:47
In the comments some people acknowledged the good answer by the dev but still criticise Bioware for the romance feature being very two-dimensional, based on a like/dislike scheme which eventually leads to sex if choosing the obvious options, encouraging "manipulative" answers.
Now I'm not sure how else it should work if you're making a game out of romancing. (People who do that in real life are manipulative as well.) It's the old-school way of gaming romance that consists of picking the right answers to get someone to like you, just as it did since the beginning of computer games. It's cause and effect in a player centric world.
I remember when playing HL2, Ep.1 that something terrible happened on that train and afterwards Alix Vance broke down, not crying but clearly devastated. It wasn't something I had done, nor could I help it. (I tried, I went back to a save game, but there's nothing you can do to prevent it either.)
In that moment she had a life that existed independently of my own. And that was a bonding moment for me. Certainly because of some protective impulse, but then I'd never felt protective about a game character before, except for economic reasons.
It's also of note that romancing wasn't a goal you could do anything about in HL2. It just happened.
Bluegrime on 26/3/2011 at 06:12
Not gay unless balls touch.
..
OH GOD THEY ARE :o
Edit - Wait, maybe. I cant really tell which way the guy on the ground is facing. It might not be gay nvm
Koki on 26/3/2011 at 07:53
Quote Posted by Kolya
It's also of note that romancing wasn't a goal you could do anything about in HL2. It just happened.
TTLG strikes again.
Melan on 26/3/2011 at 08:07
Video game romances are embarrasing and stupid. Alas, so are many RL ones. :p