massimilianogoi on 5/10/2007 at 21:54
Quote Posted by Ziemanskye
I wasn't totally trying to say "don't even think about it". It was more: "this could be a lot more work than you think, and it might not be worth the hassle" that I was aiming for.
As for the source files - I mean from Maya or Max or wherever - then if you can get them, you can probably convert them into something Max5 would read. And since Unreal and TDS use the same scale (well, if the author was working at "correct" scale), it might not be as much work as all that, once you get it into Max.
If they did it in a Maya PLE version though, you may be in trouble - I don't think anything reads those files (except PLE, obviously, but it doesn't like exporting anywhere that useful). Might be able to go the long way around from PLE > SMD > (decompile) > Max, since I think PLE has a HL2/Source export module, but that's about the best I can think of in that case.
Yeah!! It should be a great work! We'll hope that someone will do this conversion. It should be a great thing.... and also should be a great thing if he after will share these meshes with any others...
At this purpose, I'm considering to open up a new website about sharing Thief Editing stuffs and testing Beta Missions.
Quote Posted by Ziemanskye
Oh - and with regards to the style of the place, we each have our own interpretations of what makes "Thiefy".
Of course! :D Here we say "De gustibus non disputandum est" (About the tastes, there's no reasons). Anyone get his personal mental trip in this game. I very appreciate the dark feeling of the 3rd episode, that I consider it the best of three.
Shadak on 9/10/2007 at 17:21
The American version is "There's no accounting for Taste" :)
Ravenhook on 11/10/2007 at 08:24
Regarding those large open spaces...I ripped an om apart to see how it worked and found that they used very large, very tall zone portals to minimize the frame rate drop...it works, even encompassing the outer view of a large building with zone portal panels works...I tried it...the editor seems not to be able to see it.
One issue with very tall buildings was solved by fitting a zone portal above the players head laying flat...a sort of invisible ceiling...that worked well too.
With zone portal manipulation I can't see there being too much trouble with large looking outside areas.
One question.....can we have rain please....wow:D
Tazonne on 11/10/2007 at 18:44
Quote Posted by Ravenhook
One question.....can we have rain please....wow:D
If you give a search you'll find some discussions about implementing rain, but as far as I remember it will kill performance in t3ed and it is just not worth it.
And yeah, I would like to add rain too... :erg: