clearing on 4/10/2007 at 03:30
:eek: COOL.
CrackedGear on 4/10/2007 at 05:08
short answer is yes.
longer answer is most definitely, provided you know how to mess around with static meshes.
New Horizon on 4/10/2007 at 13:08
Quote Posted by CrackedGear
short answer is yes.
longer answer is most definitely, provided you know how to mess around with static meshes.
Uhm, have you used T3Ed? Those pics look to have some pretty wide open spaces, you wouldn't get something like that to run very well in T3Ed.
massimilianogoi on 4/10/2007 at 15:48
I wonder if those real cool static meshes will be available on T3Ed, and it should work...
If the format are the same, it should goes right...
CrackedGear on 4/10/2007 at 16:30
Quote Posted by massimilianogoi
I wonder if those real cool static meshes will be available on T3Ed, and it should work...
If the format are the same, it should goes right...
that was my thought too, but i'm too lazy to check my unreal directory right now.
Ziemanskye on 4/10/2007 at 17:23
It's a different Static Mesh format. Sorry guys - UT2k4 uses *.usx packages, where TDS uses *.tim files.
Beyond that, it's a 1-on-1 arena map, so it'd suck for actual thiefy playing, and trying to recreate it as is would be kind of pointless because UT2k4 only does vertex-lighting, where our more expense pixel lighting/stencil shadowing would just cripple everything (or it'd just look crap - vertex lights in TDS don't light Normal Maps, so everything remains flat).
Oh, and our lack of terrain and of antiportals wouldn't help much either. I mean, you probably could convert it, but there really isn't much point.
If you can find out who made the static meshes (and any textures they may need), you might be able to get the source files for it, import to max5 and re-export (and re-matlib) for TDS, if you really wanted them. 'Place looks a lot more Fable than Thief to me though.
massimilianogoi on 4/10/2007 at 18:28
Quote Posted by Ziemanskye
It's a different Static Mesh format. Sorry guys - UT2k4 uses *.usx packages, where TDS uses *.tim files.
Beyond that, it's a 1-on-1 arena map, so it'd suck for actual thiefy playing, and trying to recreate it as is would be kind of pointless because UT2k4 only does vertex-lighting, where our more expense pixel lighting/stencil shadowing would just cripple everything (or it'd just look crap - vertex lights in TDS don't light Normal Maps, so everything remains flat).
Oh, and our lack of terrain and of antiportals wouldn't help much either. I mean, you probably could convert it, but there really isn't much point.
If you can find out who made the static meshes (and any textures they may need),.
Mmmmh... Hard, I think... :nono: I think that should be easier trying to get it directly from the game's directories.
Quote Posted by Ziemanskye
you might be able to get the source files for it, import to max5 and re-export (and re-matlib) for TDS, if you really wanted them.
Is that I thinked! :D Importing to max5, if it works with these Unreal SMs, and it isn't too obsolete....
Quote Posted by Ziemanskye
'Place looks a lot more Fable than Thief to me though.
Of course, but this part of Thief (that there's predominantly in Thief DS)
I believe that looks more nice that there in Thief 2, even if the Mechanist have doubtless a big charm....
Ziemanskye on 5/10/2007 at 17:27
I wasn't totally trying to say "don't even think about it". It was more: "this could be a lot more work than you think, and it might not be worth the hassle" that I was aiming for.
As for the source files - I mean from Maya or Max or wherever - then if you can get them, you can probably convert them into something Max5 would read. And since Unreal and TDS use the same scale (well, if the author was working at "correct" scale), it might not be as much work as all that, once you get it into Max.
If they did it in a Maya PLE version though, you may be in trouble - I don't think anything reads those files (except PLE, obviously, but it doesn't like exporting anywhere that useful). Might be able to go the long way around from PLE > SMD > (decompile) > Max, since I think PLE has a HL2/Source export module, but that's about the best I can think of in that case.
Oh - and with regards to the style of the place, we each have our own interpretations of what makes "Thiefy".
Beleg Cúthalion on 5/10/2007 at 19:26
Thievy? Well, Bilbo Baggins was named the master thief after that dragon affair, if I'm not mistaken...? :sly: