VetMichael on 12/7/2002 at 15:32
I am working on a MOD for Morrowind that has the Nord reverting to their piratical heritage. The smugglers caves are all set, and I even made a rough shell of a hidden city on a custom Island ( you can only get there through a underwater entrance). But my question is: is there any way to have moving ships in Morrowind? I think it'd be cool to have the ol' Jolly Roger rape and pillage the coastal towns such as seyda neen and khuul (sp?). Also, I am having a problem with editing scripts so that the villagers will give you clues as to the whereabouts/actions of the pirates. any good tutorials out there?
C'mon everyone, I know there are some bright-eyed monkeys out there, so weigh in and help me out, please! :thumb:
WingedKagouti on 12/7/2002 at 16:07
I've heard someone talk about a plugin that allows you to control the gondols in Vivec, so I suppose it's possible to make something like that, dunno how hard it is though.
Zaphod on 12/7/2002 at 16:49
I have no useful coding/scripting information, I just wanted to reply to say:
Good on ya, Vet. That's an original idea and sounds like it would make a cool mod.
Forsythe on 12/7/2002 at 17:36
Hrm.. it's theoretically possible; you have to move individual objects though, not a group of objects. Is a ship one large object? (I'd check, but I'm at work) If so, then you might get away with moving the ship & a few crew up to a place and then enabling a bunch of pre-arranged crew one-by-one to make the effect of them climbing from the hold.
As to an example of moving objects, check out that one tutorial site everyone quotes; he moves a bed and the same code should (theoretically) work.
Kilana on 12/7/2002 at 23:59
The eldar plugin lets you control one of the gondolas in vivec(hlaalu one to be exact)... though it's really buggy. Falling off the boat, clipping issues(going through walls, land), and you have to go slow, cause if you go fast, the boat moves faster than your char.
Sinister Handed on 13/7/2002 at 01:14
Vet, you're working too hard.
All you have to do in your mod is have a few quests for those elusive 'no-cd' cracks and perhaps a merchant who will let you browse his warez.
Forsythe on 13/7/2002 at 06:06
I was actually more referring to here:
(
http://www.weathersong.net/tomorrow/tuts/2Level06.html)
where, as I said above, he moves a bed (I never said he moves a boat ;) ). He also moves a pillow at the same time.
On the other hand, I thought you just meant making a pirate ship that sails out of a fog bank (or something like that), fires a broadside, and then sails up and unloads pirates to attack the townsfolk when the player gets to the dockside. If you mean a user-piloted one, I'd say it's asking a bit much of the game engine. Sure, it's probably possible, but it'd be a real pain to steer... not to mention do intelligent collision detection for, as Kilana says.
VetMichael on 13/7/2002 at 12:47
Quote:
a pirate ship that sails out of a fog bank (or something like that), fires a broadside, and then sails up and unloads pirates to attack the townsfolk when the player gets to the dockside.
yup, that's what I was thinking too....maybe I can do it w/ out the actual MOVING of the ship...Hmmm....
Quote:
All you have to do in your mod is have a few quests for those elusive 'no-cd' cracks and perhaps a merchant who will let you browse his warez.
Hey! you got ESP or something? Been spying on my notes? I'd better get a safe and some of those anti-spying gadgets from Sharper Image! LOL :thumb: