Koki on 25/6/2011 at 07:29
Quote Posted by Sulphur
Yeah, I knew that one was coming. Whether it's the heart of it or not, there's a reason why 99% of other RPGs go in the other direction - because it works with minimal fuss and confusion.
Erm, it's hard to think of something less fuss-y and confusing than
swing sword to get better at sword.
Sulphur on 25/6/2011 at 17:09
Not when it's tied to how you level-up in a variety of fascinating and broken ways from iteration to iteration.
Jason Moyer on 25/6/2011 at 22:01
Unless you're trying to min/max the system, which is useless in an ES game since you always end up being godlike by level 30 anyway, the character development is basically transparent since you just play the game and your character gets better at the things you do. The only thing really notable is that it's good to pick a class that complements your playstyle.
Nameless Voice on 25/6/2011 at 23:20
Not really. In Oblivion, if you don't level up really carefully, each level puts you farther and farther behind the ever-increasing power of the enemies.
Jason Moyer on 26/6/2011 at 13:04
I never found that the levelling made the game harder, and I didn't pay attention to my character build at all. I played as a Thief, too, which meant I had to rely on ranged attacks, stealth, and mobility to deal with hostile encounters. Of course the monsters were going to kick my ass if I whipped out a sword and went toe to toe with them, that wasn't something my character was good at.
Nameless Voice on 26/6/2011 at 13:19
Try playing as a mage. Any primary skills which aren't Destruction put you at a disadvantage, because the enemies get stronger but your abilities to destroy them don't.
At highest levels, magic becomes so pathetic that you need to stack "Weakness to ..." spells in order for your spells to have any real effect on the enemies' mountains of HP.
AltF4 on 27/6/2011 at 04:12
Thanks Dex - hadnt seen that article. Particularly like the quote from (
http://www.ausgamers.com/features/read/3076322).
"One of the ones we liked early on in Oblivion is someone made a mod that made the bows a lot more powerful but you couldn’t shoot them as fast. So they just felt better and you felt more powerful instead of shooting over and over. So that was one of the things where “oh, we need to do that in Skyrim; it needs to work like this”. So the bows... the one we show is a lower-end bow -- you can pull them back faster -- but the higher-end bows, they take longer to pull back and when you shoot they do a tonne of damage."
So long as I can cast while holding the bow (when I'm not actually firing it), I'll be happy. I guess the trick of getting faster cast times when casting from block wont work in Skyrim...
Nightcaper on 1/8/2011 at 21:59
Quote Posted by steo
Maybe in TES:6 they'll get rid of the inventory and TES:8 will be a linear CoD-style shooter...
That wouldn't surprise me. Seems like they're dumbing the series down more and more with each game. My theory was that it'd end up left with 3 skills: Combat, Magic, and Stealth, and that would be it. It's starting to lose the variety of choices of character development that it's been known for, and people just seem to eat it up anyways. Tis a sad day.
Matthew on 2/8/2011 at 08:33
I'm 'eating it up' because the old system was so horrendously broken that it was all too easy to end up with a battlemage who'd get absolutely creamed in fights (hello ash vampires) because the 'wrong' attributes had been levelled. If they're trying to eliminate or at least ameliorate that then as I said above I'm all for the attempt; whether it works or not will be another story of course.
Jason Moyer on 13/8/2011 at 01:53
I don't understand how you can dumb-down a series that has always beem among the easiest cRPG's ever made. While I abhor the strictness of the levelling system in Oblivion at least it tended to make roleplaying a class a little more interesting. I think the integration of skills/attributes makes a lot of sense for the reason the developers already gave - they were almost entirely redundant.