angrypenguin on 13/1/2006 at 18:23
What is the correct attachment bone for the necklace?
I have tried M1 Neck with hp_attachment but it is hanging in the air around the side of his head near his ear.
Thanks
Ziemanskye on 13/1/2006 at 21:46
Does it still hang there in the game?
They have a tendancy to move a bit between editor and the game.
Ziemanskye on 13/1/2006 at 22:24
Looks like it's attached to the correct bone, but it needs re-aligned in the Actor Link properties.
Try rotating it 16384 units in the m_rotation or whatever the property is called...
scumble on 20/1/2006 at 11:16
I've just bumped this as I created this thread by moving posts out of the newbie thread as an experiment. Might be an idea to do this for the sake of extracting some of the more useful topics.
OrbWeaver on 20/1/2006 at 13:02
Good idea, particularly when (as in this case) the question is patently not a newbie one.
Krypt on 20/1/2006 at 18:47
That's strange, because looks like it's attached to the right bone. You shouldn't ever have to type in rotation values on the link for something like this. Are the physics on the necklace set to PHYS_None? If you drop a loot necklace with physics from gamesys and attach it straight away it probably won't work. I'd recommend looking through gamesys for AIs with necklaces and see how they're set up. There might be another necklace gamesys archetype with special physics properties to accomodate being attached to an AI.