WingedKagouti on 13/6/2016 at 18:55
Quote Posted by scumble
I'm tempted to add this to the library but the price is putting me off. Also the annoyance of these DLC season pass things. I end up waiting for the ultimate edition later on because I don't want to spend over 50 quid for the bundle.
Should I care about the DLC at all?
As far as I've seen, a lot of it is cosmetic stuff with power buffs attached. But there are some story DLCs, they may be worth looking into if that's your thing (and you enjoy the AC formula).
henke on 14/6/2016 at 05:21
I'd suggest you skip the DLC, at least initially. There is more content in the base game than you'll even wanna play. Seriously, there's a boatload of sidemissions, murder invesigations, gang takeover activities, etc. You'll get exhausted by it all before the game is over. Save the DLC for half a year from now when you feel like revisiting Victorian era London. Also I dunno what it costs right now on PC, but y'know the Steam Summer Sale is a week or two away so you might wanna wait for that.
Or, hell, buy it all right now and make Kroakie happy. :)
Kroakie on 14/6/2016 at 06:22
Quote Posted by henke
Or, hell, buy it all right now and make Kroakie happy. :)
Oh yes please. That will make me very happy indeed. :)
scumble on 14/6/2016 at 20:19
I'll have to leave it until I've got some time in on other games I failed to get through. Dishonored, DX:HE, Bioshock Games. Just got Witcher 3. I'm also sure you lot have far more of them queued up in Steam...
henke on 18/6/2016 at 10:18
Maaaan the fucking mission design in this thing. Ok, mostly it's fine, but sometimes it also contains objectives that seemingly are only there because whoever designed it felt they should be there, rather than because they make any kind of logical sense. Like the mission where you have to knock out a guard, steal his uniform, and then hide his body in a carriage. A CARRIAGE! Not a bush, not a haystack, either of which would've been easier, but a carriage. Which means you need to lug his body all the way out of the dangerous area he's in to do so, meaning I had to kill about 5 other guards on my way out. And then you get out, hide his body, and it's never mentioned again. What the fuck was that all about? Why was it important that his body be hid in a carriage but unimportant whether I littered the place with the dead bodies of 5 other guards?
A few missions later I steal a royal carriage from a highly guarded courtyard. I manage to knock out everyone in the place so I can get away undisturbed. But then for some reason once the main portion of the mission that requried the carriage is over I have to return it to the courtyard again, which is now highly guarded once more. I park outside and get back in there, knocking guards out, but this time I get spotted and have to kill a bunch of them. Afterwards I go back out, drive the carriage into the courtyard and Evie makes some quip about how surprised the coppers will be to see the carriage returned. Yeah, they might be a bit more surprised about the place being littered with the corpses of their murdered friends, but whatever. Why was it so important to get the fucking carriage back in there? I really wish these games let you play things more by ear. They spend all this money on creating these highly detailed worlds, but they can't program in a few different win-states?
YOU HEARING ME KROAKIE? MAKE THE GAME BETTER! >:U
Thirith on 18/6/2016 at 11:48
On a related note: I'd never played Assassin's Creed Rogue, but I am doing so now. I like how it connects AC3 and Black Flag while looking forward to Unity and Syndicate, in terms of story and mechanisms, but at the same time it highlights that the series does need a bit of a break. Other than that, I miss the grand metropolitan architecture, and the game engine does look dated compared to the last two entries, but I like how it combines the seafaring of Black Flag with the frontier setting of AC3.
henke on 18/6/2016 at 13:29
Yeah, taking a 1 year break was a good idea. Assassin's Creed how can I miss you if you're always around?????? <3
Anyway, beat the game today! Or the main story, rather. Final bossfight was pretty silly. Then afterwards I discovered that holy shit there's like a whole other game within this game. A game where you're running around London during WW1 as Lydia Frye (who I guess is Jakob or Evie's daughter) doing missions for Churchill. Also I still have plenty of Marx, Dickens, Darwin, Queen Victoria sidequests, plus Dreadful Crimes and Secrets of London, oh and all the remaining burrough takeover missions. These games sure aren't short on content.
Overall I'd say this was my favourite Assassin's Creed game, so far. Which is not saying much, really, because I've always been a bit ambivalent about them, even the ones I've liked. So, eh, 7.5/10?
faetal on 18/6/2016 at 13:52
This reminds me I need to finish AC3 at some point.
Slasher on 18/6/2016 at 16:49
Quote Posted by Thirith
On a related note: I'd never played
Assassin's Creed Rogue, but I am doing so now. I like how it connects
AC3 and
Black Flag while looking forward to
Unity and
Syndicate, in terms of story and mechanisms, but at the same time it highlights that the series does need a bit of a break. Other than that, I miss the grand metropolitan architecture, and the game engine does look dated compared to the last two entries, but I like how it combines the seafaring of
Black Flag with the frontier setting of
AC3.
Was it just me, or does it seem like they toned the graphics down a little in Rogue too? Foilage doesn't rustle when you run through it, and the environments generally seemed less detailed than in Black Flag. Not that it was ugly by any means, but it did seem odd given Rogue came out
after Black Flag.
I've had an obsession with games that take place in the 18th/early-19th centuries lately so I bought Unity earlier this year with pretty low expectations. I think I would have been disappointed if I'd expected an AAA experience, but for the purposes of scratching that 18th century sword-fighting itch it did a superb job. The combat is a
huge improvement IMO. Parrying no longer gives you the instant-kill opportunity, and things can get icky quickly when you're up against three or more opponents. There is real motivation to disappear into crowds or run for you life in Unity that I didn't feel in Black Flag or Rogue, where you can wipe a lot of the streets clean through frontal assaults if you wish.
Thirith on 18/6/2016 at 17:09
Unity benefits greatly from playing it after everyone's been bitching and moaning about it. Adjusted expectations do wonders for that game.