Hiatus on 12/12/2012 at 18:44
@dscharrer:
which AL version would you recommend for running in Win7 64-bit - 32-bit or 64-bit one? Are there any performance differences between them (or stability/compatibility ones)?
dscharrer on 13/12/2012 at 00:35
Quote Posted by Hiatus
@dscharrer:
which AL version would you recommend for running in Win7 64-bit - 32-bit or 64-bit one? Are there any performance differences between them (or stability/compatibility ones)?
It'd go with the 64-bit one so it can fully use the capabilities of your CPU, but I doubt it makes a big difference. I'm not aware of any issues specific to either variant, but if you run into problems you can always try the other one - save files are compatible.
Hiatus on 13/12/2012 at 09:27
ok, so I'm running 64-bit version ATM (1.0.3) and I've seen an issue with the renderer (D3D 9) when (when looking) at certain angles at some textures (very early in the game - 1st and 2nd room on 1st level), the screen goes solid dark/black (only at tiny angle range). Is this an known issue?
For Win7 64-bit, which renderer is preferred/better: D3D 9 or OpenGL (and which OpenGL lib version is required - 4.x or lower)?
ps also do you have plans to reimplement bump mapping, more precise AA/AF controls in menu, gamma/contrast/brightness controls in-menu and so on? If yes, any probable ETA on some of these features? (Can some of them make it in next version - 1.1 (?) whenever it ships)?
ps2 another feature idea/wish would be able to make in-game screenshots without any external app like Fraps etc (game would be able to do it by itself, say F12 => screenshot), and option to disable prompt "are you sure?" when exiting the game (as well as disabling animation when invoking option groups in game menu - it's slow and annoying).
Xeogred on 3/1/2013 at 05:12
I'm on Win7 64bit myself and still seem to get the weird speed up / teleporting glitch kind o frequently. Huh...
dscharrer on 14/7/2013 at 10:35
Hey all, we are still alive!
1.1: Fixes player movement issues, minimap scaling, and a bunch of crashes and other bugs. We also continued our work on restructuring the engine, to facilitate new features in the future. Further, there is an improved installer for the data files on *nix systems as well as minor graphics and sound tweaks. See the (
https://wiki.arx-libertatis.org/Changelog#1.1) changelog for full details. While we haven't managed to include everything originally planned for 1.1, we felt it was high time for another release after nearly a year of development since 1.0.3. ((
https://arx-libertatis.org/releases/1.1) announcement)
twisty on 15/7/2013 at 00:56
Thank you for announcing this update here. It's probably a good idea to update the title to 1.1 so that people know that there is new content.
dscharrer on 15/7/2013 at 09:40
Quote Posted by twisty
It's probably a good idea to update the title to 1.1 so that people know that there is new content.
Ah thanks, I didn't know I could do that here. Had to switch to the advanced editor.
Shadowcat on 15/7/2013 at 10:01
Thanks dscharrer; you guys rock!
Quote:
Fixed Am Shaegar accelerating too much during slow frames (bug #185)
Now <em>that</em> is excellent news!
dscharrer on 17/7/2013 at 04:54
Hey all, I messed up a merge for the 1.1 release :o
1.1.1: This release is a hotfix addressing a regression introcuded in 1.1, that caused map markers to not be saved correctly and then removed when such a save is loaded. We encourage all users of Arx Libertatis 1.1 to upgrade to 1.1.1 as soon as possible. ((
https://arx-libertatis.org/releases/1.1.1) announcement)
Quote Posted by Shadowcat
Now <em>that</em> is excellent news!
I was quite happy about getting that fixed too - credits go to BobJelly.