dscharrer on 19/4/2012 at 10:59
We have finally reached the first stable release of our updated, cross-platform version of the Arx fatalis code. Check it out at (
https://arx-libertatis.org/)
Update:1.0.1: Fixes text rendering bug in 1.0 that breaks the Russian version, a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. You can still select the renderer in the video settings and if you set it to anything other than the default "Auto-Select" nothing will change for you. ((
https://arx-libertatis.org/releases/1.0.1) announcement)
1.0.2: Fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug that left the Spanish version with no text. ((
https://arx-libertatis.org/releases/1.0.2) announcement)
1.0.3: Fixes two regressions introduced in 1.0.2 for Windows users: Crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects as well as bugs in how some skill values were calculated. ((
https://arx-libertatis.org/releases/1.0.3) announcement)
1.1: Fixes player movement issues, minimap scaling, and a bunch of crashes and other bugs. We also continued our work on restructuring the engine, to facilitate new features in the future. Further, there is an improved installer for the data files on *nix systems as well as minor graphics and sound tweaks. See the (
https://wiki.arx-libertatis.org/Changelog#1.1) changelog for full details. While we haven't managed to include everything originally planned for 1.1, we felt it was high time for another release after nearly a year of development since 1.0.3. ((
https://arx-libertatis.org/releases/1.1) announcement)
1.1.1: This release is a hotfix addressing a regression introcuded in 1.1, that caused map markers to not be saved correctly and then removed when such a save is loaded. We encourage all users of Arx Libertatis 1.1 to upgrade to 1.1.1 as soon as possible. ((
https://arx-libertatis.org/releases/1.1.1) announcement)
1.1.2: This is another small hotfix, this time to fix a crash when hovering over map markers after the window size or resolution has changed. ((
https://arx-libertatis.org/releases/1.1.2) announcement)
1.2: This release brings improved rune recognition when casting spells, as well as a new bow aim mode. Support for high resolutions and wide monitors is enhanced with configurable HUD and player book scaling. The text and audio language can now be changed in the menu. Further, item physics have been fixed and item dragging has been refined. On top of that, this release adds a console to execute arbitrary script commands. ((
https://arx-libertatis.org/releases/1.2) announcement)
faetal on 19/4/2012 at 13:14
I bought Arx in a deal not too long ago with a view to re-playing at some point.
So in a nutshell, what does this do?
I read the changelog, but didn't get a feel for the changes.
dscharrer on 19/4/2012 at 13:55
The biggest change is support for 64-bit and Linux (and Mac OS X, although there are no binary packages for that). However we also fixed a few bugs and performance issues encountered with modern operating systems (biggest one being the text rendering) and improved UI scaling with widescreen resolutions.
smallfry on 20/4/2012 at 07:09
This is awesome! I've been wanting to replay Arx but it wasn't playing very well with my new computer. Will probably try this out this weekend. Great job :)
Briareos H on 20/4/2012 at 07:32
This is just great. Thanks a lot!
Infonaut on 20/4/2012 at 09:20
Just installed this on Linux Mint 11 64-bit with an ATI graphics card and it works perfectly. Really good job!
MustardCat on 20/4/2012 at 09:22
Just tried it, 64 bit and steam version, works great!
Al_B on 20/4/2012 at 12:32
Excellent, I'll definitely give this a shot. I never finished Arx and it's been on my to-do list for quite a while. This project should make it a lot easier to get running so kudos to all involved.
Shadowcat on 24/4/2012 at 13:15
Thanks for the heads-up (and the hard work :), and congratulations on the release!
Koki on 24/4/2012 at 21:25
Sweet.