Glorofin on 11/3/2002 at 19:19
Stryyder... I have to agree. :nono: What a moron... Didnt even complete the demo. :tsktsk:
madmax559 on 12/3/2002 at 02:11
typo in my original post
test machines are
amd 1.2ghz gf3 ti200 1gb ram sblive 5.1
&
a p3 550 gf2 1gbram sblive 5.1
both os's are win2k+sp2
yup im aware its a tech demo so it wont be perfect
so heres hoping they fix everything & make it a nice product :)
cheers :)
crazy on 14/3/2002 at 23:08
Great demo,:D
love the interface, which took me 30 seconds to learn.
Nice intro, reminded me of the old Dungun Keeper intro. Nice graphics also, same quality as Heretic 2. Thanks goes to the developers for making this a 1st-person game, (I passionately hate 3rd-person games). I bet the storyline in this game will be brilliant.
Not once has I been kicked back to the desktop, only bug I've encountered so far is getting stuck in the ceiling in the room next to the broken elevator. Nice view, above the ceiling, but got so stuck I had to reload.
Things that deserves to be improved on, in my opinion is the interactivity, the nonlinear leveldesign, and multiple solutions to problems.
Interactivity,
If I REALLY was that maincharacter and needed a rope to fix the elevator then I would get me some of that rope hanging from the ceiling in various places.
If I was about to starve to death, I would eat raw fish (no, I'm not kidding), I would eat dead rats and I would even eat my dead enemies\friends, just in order to survive.
-Sure use a rope, ok but there is plenty of rope to be found, oh but I can't use just any rope, I need to use THE rope which some leveldesigner has placed somewhere... this kind of ruins the illusion of a believable gameworld to me, but I still like the game though.
Nonlinear leveldesign,
Already when you wake up in the cell you feel like the leveldesigner is pushing you in his direction, leaving no grounds for you to be creative, there's one way out of the cell, and then there's one way out of the corridor, and when you reach the elevator it really feels like Quake or doom find a locked door need to find key, kind of gameplay. Give me some freedom, I don't mind going from A to B, but I would like to have differents ways of getting there.
Multiple solutions to problems,
Getting out of the cell.... if I could get that guard to open the celldoor I could kill him and I would be free, would have been nice to have that option. I run into an unstable wall, come on, if the wall is unstable there should be ten different ways to knock it over. But there isn't, you have to guess what the leveldesigner had in mind and that is the only way to solve the situation. Broken elevator, so, If I was playing Thief or Deus Ex, I would stack crates or bodyparts or rocks ontop of eachother till I could reach the top without finding the damn rope, but in Arx it would be nice to move those barrels around to do the same, but no. Those barrels sadly, are not interactive.
The user interface is very good I think, and easy to learn. But those spells are confusing, would be nice if they had name-tags in the inventory so that you knew what they were good for.
Finally, I have to say that it looks like it's going to be a great game and I'm really looking forward to playing the finished product when it's done. Yeah, I'll definately buy this one.:)
Glorofin on 15/3/2002 at 07:10
How can you not understand a spell named "Night Vision" or "Ignite"?
Tels on 15/3/2002 at 16:10
I agree about the non-linarity. I tried for ages to grab some rope from the ceiling, or from that "round" wooden-column thing. And I completely overlooked that you can open barrels :/
And yes, I would have thought that you can simple equip the pick-axe. I died from one of these silly small rats because I was feverishly trying to equip my pick-axe, but didn't know you can't :/
Apart, I would have loved that you can knockover the unstable wall with an *equipped* weapon, and not have to "use" something on it.
I guess that "using" the fish pole on a water will also annoy me. Would just more believable if you could equip it and walk to the water.
Quote:
But those spells are confusing, would be nice if they had name-tags in the inventory so that you knew what they were good for
If they are in your "inventory" you have only the runes. Right-click to put them in your book. I don't remember if they have "names" in the inv, but they should. After all, when writing them in your book, you also know how to pronounce them ;)
It should at least say "Unknown rune" or something ;)
But then, cooked fish is still called "fresh fish" - Bug and bugs :-P
Cheers,
Tels
crazy on 15/3/2002 at 16:17
"How can you not understand a spell named "Night Vision" or "Ignite"?" Glorofin
Well, being the atheist that I am, I never went to Telepath school ;) and when I look at these runes in my inventory/book I can't for the bare life in me see any name or description attached to them. So if they had like "Night Vision" or "Ignite" written all over them it would be nice (my humble opinion) and I am sure the clever developers has implemented some system for easely identifying the various runes, in which case I wouldn't mind really if it could be made more obvious to mundane people like me. As I'm sure magic plays a great part in this game, it would be nice if it was a little more obvious how to work it.
:D So to answer your question Glorofin, I must say that I found mentioned in the game that one rune was called "ignite", but I haven't got the faintest idea which one it is or how to easely identify it (other than randomly trying every rune hoping to get lucky) and it bothers me. Frankly I hope there is something I've missed regarding this issue and that someone will tell me where to find the name of each rune, :o so maybe it's written next to each rune and I'm just to "stewpit" to find it. So please enlighten me so that I can say : Oh! So that's all there's to it! Silly me..... And I'll go back to enjoying this (brilliant actually) game, a little bit wiser than before.:)
addink on 15/3/2002 at 16:39
Subtle Hint ;):
hover the cursor over the spell icons on the left page of your spellbook.
Glorofin on 15/3/2002 at 16:57
Crazy, you have to right click one the runes once you get them in order to cast spells.
crazy on 16/3/2002 at 00:53
:D Thanks, you guys Glorofin and addink, just lighted up the place for the first time. So those two runes you get in the beginning are both used in combination to make the spell work! Fascinating. I only tried using one of them at the time earlier believing they were seperate spells, how embarrassing this is not only for me (though mostly on my part I know ;) ), but for the devs as well who fail to communicate this in a way that even an idiot like me could figure it out, and then as a result of this, those poor french guys gets criticized about it in this thread by that very idiot...pant, pant....(long sentence) .. Regrets, sure I have a few.... pant, pant ....(Catching my breath at the very last moment :cheeky: ) Now I did try using my mouse on each page before but found nothing, not knowing what to look for or even if there was supposed to be anything there worth looking for. I never guessed that there was any spell-icon on the left page, hard to tell really. But now that you two kindly pointed me in the right direction, I found it right away and now that I can finally light those damn torches I am starting to enjoy this game even more. I'm feeling strangly enlightened by this whole experience. Did I mention "thanks you two"? Oh, yeah, and "silly me"! Cheers!: :thumb:
Glorofin on 16/3/2002 at 14:07
Your welcome. :joke: