Shadowcat on 1/8/2005 at 04:55
This thread is a quick list of known fixes for certain graphical issues that can occur with recent video cards.
(0) General NotesFirst of all, you should ensure that you are running / have patched to v1.17 of the game, or later.
Secondly, it is generally advisable to use the latest drivers for your card, although this is not
always the case with older games (or older cards, for that matter). Nevertheless, you should do this unless you know a specific reason not to.
(1) The game is playable, but certain objects are displayed with flat white surfaces instead of their proper textures.This is due to a bug in the game which is only exposed by some recent video cards with more advanced texturing abilities than were available when the game was released. A user has provided a manual fix by resizing all affected textures in the game. You can read about it and obtain the download at the (
http://forums.nvidia.com/index.php?showtopic=3184&view=findpost&p=24996) nVidia forums.
Although the linked thread is nVidia-specific, the fix is such that it should solve the issue regardless of your video hardware (assuming that it is in fact the same issue).
(2) "all interactive objects-- NPCs, the PC, stones, inventory items, creatures, etc -- are completely invisible. This also seems to effect the game in other ways; for example I cannot select an object, such as a door, that's invisible, although I do collide with it."This has been reported with a GeForce 5200 FX video card and DirectX 9.0c, and was fixed by using the Forceware 61.77 drivers.
(3) The screen flickers like crazyTry setting forcegdi=1 in the cfg.ini text file.
Failing that, it has been suggested by someone on the JoWood forums that turning Clear-Type off can help some flickering problems.
Rogue Keeper on 26/1/2006 at 11:03
Much thanks for that solution of white textures problem.
First time I played Arx, it was on my old Voodoo Banshee and I had the same problem. The readme recognizes this only as a 3Dfx specific issue, suggesting the user should change value ForceMetalTwopass in CFG to "1". This doesn't work for my new 6600GT though... I'll try that solution from nVidia forums.
epithumia on 9/12/2006 at 23:05
A long shot that anyone's still playing this, I know, but I didn't manage to finish the game on my last rig and I'm having trouble getting things to work well on my new machine.
The problem is basically that portions of the screen flicker terribly when the mouse cursor is visible or a few other objects (like a torch) are onscreen. The game is playable if you don't mind the flicker, but it gives me something of a headache.
I'm running Arx fully patched (1.17) including the texture fix for the white objects.
My rig:
Athlon FX62, Asus M2N32SLI-deluxe, 4GB RAM, XP64
2x EVGA 8800GTX cards, 97.44 drivers; 96.89 had the same problem
Dell 3007WFP
Edit: And after poking through cfg.ini I see that setting forcegdi=1 solves the problem. I honestly have no idea what that's supposed to do, but I'm not complaining because now I can finally finish this game.
epithumia on 10/12/2006 at 06:03
Quote Posted by twisty
My Gawd. That's one hell of a system you got there.
Sorry, I usually don't go on about my system, but I figured details were kind of necessary.
Cleartype was off and just to verify, turning it on made no difference. Still, the forcegdi=1 setting seems to have made everything better.
R.theghost on 25/5/2007 at 19:44
thanks guys it worked for me too
someone said he tryed a lot of links and it didnt work... the first time i tryed download that if failed after 20% or so but i tryed again in the same place and it worked
it would sux if i couldnt finish arx fatalis in my new computer because i was near the end :)
KeeperLeonidas on 17/8/2009 at 10:50
I have a problem with Arx.My screen make funny when I enter miguel and lots of the zones in arx.Screen interuption. ill make a movie right now and ill post it .Maybe you can help me? i really wana play arx
speedwagen on 7/6/2023 at 12:17
Sorry to bump this after how ever many years, I am trying to get Arx running through a specific wrapper but the interactive objects do not render like in the OP. The link to the nVidia forums are long since gone but I am trying to figure out what is causing the issue.