Aisis on 3/2/2011 at 18:30
Thanks for the answers. :thumb:
Quote Posted by Ziusudra
Using just ArxPak I was able to replace Kultar's textures with ones with 4x the dimensions without issues. So it was already possible.
How did you do that? :eek:
Base textures with higher resolution would be plenty for me. :cheeky: Good bump maps could do too, depending on whether they are used on all (or at least all enviroment/static) models. I somehow managed to dig out the ArxPak, but didn't have a chance to test it yet. I'll have to instal the game once again before that. Do I need anything more? Some advices maybe?
Ziusudra on 4/2/2011 at 03:25
Once you have the game installed start ArxPak, it will find the game folder on it's own.
You can either extract everything to where ever you want by right clicking anywhere on the tree view. Or you can extract a single file by double clicking it, which will put it in the appropriate place in the game folder and open it in the default app.
Textures are in graph\obj3d\textures; be sure to keep their dimensions as powers of 2.
Files in the appropriate place in the game folder will be used by the game instead of the original ones in the pak files. ArxPak doesn't appear to allow saving textures into the pak files. (Though it appears to for scripts, I haven't tested it.)
Aisis on 4/2/2011 at 23:05
Thank you, I did as adviced and alredy made some quick retextures to see how it works. :cheeky:
And I also already encoutered a problem - for some unknown reason my hero character textures won't work. They are bmp files and some others I made for the game, also in bpm format work just fine. :confused: With one setting the game instantly crashes, although the size and resolution of the bmp are the same as the original. The other settings I tried doesn't crash the game, but the texture is invisible and that thing kind of beats the purpose. :erg: No idea what I am doing wrong.
Just somethig random I have made. It's only a shame, that the HUD can't use bigger textures right away. :p (By the way, there is a new water texture too, but it's hard to see.)
(
http://i262.photobucket.com/albums/ii98/Zaris/AST/Arx%20Fatalis/arx2011-02-0422-12-35-17.jpg) HUD - old bubbles
(
http://i262.photobucket.com/albums/ii98/Zaris/AST/Arx%20Fatalis/arx2011-02-0421-42-18-42.jpg) HUD - new bubbles
EDIT: A tiny addition, comparison shot.
(
http://i262.photobucket.com/albums/ii98/Zaris/AST/Arx%20Fatalis/Arx-comparism.jpg) Comparison - water and HUD
BTW, does anyone know, what kind of format the objects and NPCs are? I could only find FTL format files with the Arx Pak utility. I tried to google for FTP, but nothing sensible came out of it. Anyway, it doesn't seem like something Blender could export as.
Stingm on 21/2/2011 at 14:47
Well I got a chance to play 1.21 a bit. I have gotten as far as the search for the rings used to destroy the rock/meteror. The level ups are less frequent now making a few fights harder. But the biggest difference I can see so far is in the temple accessed through the tavern. The mummy/lich there is near invulnerable now. I used to beat it with a bit of trouble. Now it makes 1 hit kills and totaly annilates you. Anyone else notice this?:confused:
I plan to come back and try again after a few more level ups as the previous patch had me at a higher level by this time. The only other thing I noticed is little bursts of speed at different times. They are few and far between and don't hurt anything yet..lol All in all the patch is pretty good. :angel::thumb:
Acleacius on 5/3/2011 at 13:13
Can someone link a version of ArxPak or similar proggy which works with 121 version, please?
I'm currently using version 5.06 and getting an error every time I try open a game/graph/levels/fast.fts.
Access Violation at address 004B8092 in module 'ArxPak.exe'. Read of address 00000008.
Thanks for any tips, links or help. :)
Ziusudra on 5/3/2011 at 14:20
(
http://rghost.net/1342354) 508 Virus Total says it's clean. This is the version I use on XP SP3.
Edit: FYI, I just tried and get the same error with 0.5.0.6 and 0.5.0.5.
Bones on 28/6/2011 at 22:03
Quote Posted by Aisis
Thank you, I did as adviced and alredy made some quick retextures to see how it works. :cheeky:
And I also already encoutered a problem - for some unknown reason my hero character textures won't work. They are bmp files and some others I made for the game, also in bpm format work just fine. :confused: With one setting the game instantly crashes, although the size and resolution of the bmp are the same as the original. The other settings I tried doesn't crash the game, but the texture is invisible and that thing kind of beats the purpose. :erg: No idea what I am doing wrong.
Just somethig random I have made. It's only a shame, that the HUD can't use bigger textures right away. :p (By the way, there is a new water texture too, but it's hard to see.)
(
http://i262.photobucket.com/albums/ii98/Zaris/AST/Arx%20Fatalis/arx2011-02-0422-12-35-17.jpg) HUD - old bubbles
(
http://i262.photobucket.com/albums/ii98/Zaris/AST/Arx%20Fatalis/arx2011-02-0421-42-18-42.jpg) HUD - new bubbles
EDIT: A tiny addition, comparison shot.
(
http://i262.photobucket.com/albums/ii98/Zaris/AST/Arx%20Fatalis/Arx-comparism.jpg) Comparison - water and HUD
BTW, does anyone know, what kind of format the objects and NPCs are? I could only find FTL format files with the Arx Pak utility. I tried to google for FTP, but nothing sensible came out of it. Anyway, it doesn't seem like something Blender could export as.
Could you make a download link to the bubbles, kind sir?
KoHaN69 on 2/12/2011 at 22:36
Quote Posted by Brethren
This is great news, I can (hopefully) finally continue on in the game and beatdown some of the errors I was getting.
One question - why now? A prelude to an Arx 2 announcement? Is it a coincidence that Digi just got a job working on a new title for Arkane? Hmmm...
(sorry, that's actually 3 questions).
Because they were acquired by Zenimax (Bethesda) and had the legal ok to do it.
Most devs would
love to release their source code. They are honored that there are still active fans of their earlier work, the problem is that in the traditional game industry model, the publisher hold the legal right to nearly fucking everything.