Chiron on 16/1/2011 at 15:42
I think this must be a new record! Official patch for a 9 year old game !
Great !!
Unfortunately the patch doesn't introduce a fps limiter or something like that :-(
voodoo47 on 16/1/2011 at 18:40
ahh,good news indeed-I have always enjoyed baking apple pies in this game.
Slegnor on 17/1/2011 at 16:17
I too was just looking at playing this again.
I was googling for mods or editors as well. I always thought that with the various Ultima remakes that are in progress or tried and failed, Arx would be perfect for a Ultima Underworld 1 & 2 remake, being the spiritual successor to them.
Maybe the release of this code might make that a reality some day?
sparhawk on 18/1/2011 at 12:56
Hah, now I have to dig out my old CD and try it again, as I was never able to play it due to some bugs crashing it to the desktop. :(
gunsmoke on 18/1/2011 at 13:18
The Steam version is now playing flawlessly on a dual-core and nVidia hardware on Vista.
Fintilgin on 1/2/2011 at 18:39
Wow, I haven't posted at TTLG in ages. :p
With the news of the new patch though, I thought I might replay this.
Is there a way to make the UI scale up? I think it used to do this. I'm playing at 1680x1050 and it's really small. I have to imagine at higher resolutions the inventory would be nearly unplayably microscopic.
I looked in the .ini but didn't see an option. Is there a console command or other method of making the UI scale larger?
Aisis on 2/2/2011 at 15:11
Will it be possible to create texture replacers for Arx with the source codes? I really love it, but the graphics do show the age of the game and a good texture replacer can create true miracles (you just have to look at Morrowind, Oblivion or Thief DS to see that). I also wonder, if there are any limitations to the texture resolution and quality... :erg:
addink on 3/2/2011 at 00:58
If there are any size limitations (I don't think there are), they should be configurable using the released source code.
But just increasing the texture sizes won't change the way world is shaded and textured. Modern engines allow for a number of textures blended together for various levels of detail and various lighting/reflection/displacement effects. IIRC Arx features only single textures combined with an optional bump map. Extending the renderer to allow for more texture layers and effects won't do much unless the new features are defined/embedded within the world itself. Adding those is a huge task (and even harder since there's -as yet- no editor available).
What might be feasible without requiring a serious overhaul of the world, is converting the engine to use HDR and add a number of post effects.
Ziusudra on 3/2/2011 at 02:33
Using just ArxPak I was able to replace Kultar's textures with ones with 4x the dimensions without issues. So it was already possible.
Shadowcat on 3/2/2011 at 09:44
In short, anything is possible with the source code available, but not everything is practical (assuming that anyone playing with the code will be doing so on a strictly part-time basis, and without the benefit of a QA department).