klatremus on 10/3/2017 at 03:36
Nice article. I really enjoyed it.
Sanctus Germanus on 10/3/2017 at 18:30
Oh, this game. It's so absorbing that when it catches you you feel the (sometimes urgent) necessity to keep deepening and scrutinizing every detail, no matter how trivial or hackneyed may seem at first. Lovely article, it thrilled me from the very beginning. .
demagogue on 12/3/2017 at 02:41
Speaking of Thief articles--and rather than start my own thread I feel like I should add this here--I stumbled into a postmortum by the coder of the Dark Engine's render code.
(
http://nothings.org/gamedev/thief_rendering.html)
It's mostly technical stuff, but this one part stood out, and I saw a part of the game I hadn't noticed before (really a part of dromed where you can best see it).
Quote:
The entire space started solid, so one brush operation was "carve out a hole in this area"--in other words "change the area covered by this brush to open". For example you would use this to carve out a room. Another placed solid matter; you could use this to create a pillar. Another placed water, and another lava. Because space could be of 4 types (solid, air, water, or lava -- oh hey, the 4 classical elements!), each operation could be considered by which output type it produced.
Even in the most mechanical guts of its rendering sourcecode (or maybe especially there), the metaphysics of the Thief universe privilges the four classical element types as the types of brushes you can make. Kind of cool little insight I had into Thief metaphysics today.
john9818a on 12/3/2017 at 03:48
That sounds interesting but I'm not do sure about the lava. I think technically lava is a water brush.
There are a lot of interesting articles about Thief at Gamasutra. :)
demagogue on 12/3/2017 at 03:55
Well it's the thought that counts.
Of course there's a little glitch in its reality lining up perfectly. This is still Dromed we're talking about. :cheeky:
john9818a on 12/3/2017 at 10:19
Dromed has been pretty good to me lately so I won't complain. :)
TannisRoot on 13/3/2017 at 16:45
Do undead have different AI than regular guards as the author states? I never noticed this.
skacky on 13/3/2017 at 17:19
Zombies have duller senses overall and mostly use random patrols, at least in Cragscleft and in the Bonehoard. Haunts are very similar to Hammerites.