Arkane's next game. It's not Arx 2. It's Might & Magic. - by Digital Nightfall
SneaksieDave on 15/8/2005 at 20:54
...And can we assume this means steam? :erg:
Digital Nightfall on 15/8/2005 at 22:21
Ubisoft is publishing it, not Valve. I wouldn't worry about steam.
Jennie&Tim on 16/8/2005 at 03:48
I like Heroes of Might and Magic; however, Thief aside, I don't care for FPS or fighting systems that depend on my reflexes. So I'm a tad disappointed.
Spitter on 17/8/2005 at 13:08
I love the character and monster details, but the environments are surprisingly undetailed.
Musopticon? on 17/8/2005 at 13:14
Katana? check
Gauntlets? check
Body awareness? check
Total awesomeness? check
Doesn't look to be much of a rpg? check
Nedan on 17/8/2005 at 20:27
Quote Posted by Digital Nightfall
You won't feel that way for long, Nedan.
Well so far... I'm unimpressed with the title.
Nice shiny graphics don't really impress me unless they have that great gameplay to back it up. And as far as gameplay is concerned, the strange emphasis that Ubisoft seems to be putting on 'action' in the game is becoming a major turn-off for me so far.
But to give Arkane Studios the benefit of the doubt, it is still too early & they did make Arx after all. More details on the game directly from Arkane is required & a playable demo would also be nice. So you can just chalk me up on that "Wait-&-See" list.
Jora on 17/8/2005 at 20:35
Quote Posted by Musopticon?
Doesn't look to be much of a rpg? check
There were three main classes (fighter, magician, thief) in Arx Fatalis too. The gameplay consisted of running around the dungeon killing things and occasionally doing some basic murder and fedex quests. I don't see any reason why they wouldn't be able to include those things in DMoMM.
Arx was a story-driven action RPG set in an atmospheric and interactive world. And isn't that exactly what the press releases and previews have been saying Messiah will be like?
BTW, I love the details in the leather gauntlets.
Jora on 17/8/2005 at 20:45
This is part of what Leonard Boyarsky wrote on the subject of selling RPGs:
Quote:
The hardest thing to accomplish when creating an RPG is to make an in-depth RPG that sells. Now I know all you purists out there think that what's important is the quality of the game and not how much it sells, but try finding a new contract when your last game sells less than 400,000 units. The ultimate challenge for an RPG developer is to find some kind of hook that will convince the marketing dept at your prospective publisher that this really isn't a "hardcore RPG" they're going to have to sell, it's an action RPG! (My skin is already crawling.) So not only do you, as an RPG designer, have to create a compelling RPG (which is, in my opinion, one of the most difficult genres to do right) you also have to find a way to sell it as something else - or, at the very least, an RPG hybrid of some sort. But never state it's a hardcore RPG to the marketing people - it tends to give them seizures.
(
http://www.rpgcodex.com/content.php?id=19)
I'm not saying the game will be a hardcore RPG, but the above quote might be something to keep in mind when reading video game hype.