Thirith on 14/7/2021 at 16:40
How does that make sense, heywood? Mooncrash was built on Prey; Deathloop is its own thing with its own assets.
heywood on 14/7/2021 at 16:57
What I mean is that Deathloop should take less effort than their previous AAA titles, not less effort than Mooncrash.
Malleus on 14/7/2021 at 17:06
Quote Posted by ZylonBane
And if it really is a huge elaborate puzzle box of a game, does that mean that once you've "solved" it by figuring out the critical path, there won't be much in the way of replay value?
Didn't they say something about the game having random elements too? Not to argue your point though, I feel the same way. Though the main reason I'm not really interested in this because it looks more of an action game. I liked Dishonored because it was a stealth game, and played Prey like that too, when I could.
Renault on 14/7/2021 at 18:46
If you check out the latest gameplay video, there's a fair amount of stealth in there. It actually looks like the player is given a lot of latitude as far as what strategy they use, very similar to Dishonored.
I'm definitely interested in checking this out, admittedly in some part just because it's Arkane.
Edit: Just noticed, it's out exactly 2 months from today.
Anarchic Fox on 15/7/2021 at 00:15
I'm not trapped in here with you. Y'all're trapped in here with me. :ebil:
Jashin on 15/7/2021 at 04:32
Looks like they spared no expense to solve the quick-save/quick-load scumming of immersive sims.
Now you gotta live with the consequences of your choices.
Let's see if it's a legit AAA content-wise, so far it does look like it's an I-sim (having your choice of action or stealth) without the save-scumming.
The damn Denuvo tho... :erg:
henke on 15/7/2021 at 07:38
Quote Posted by ZylonBane
And if it really is a huge elaborate puzzle box of a game, does that mean that once you've "solved" it by figuring out the critical path, there won't be much in the way of replay value?
Maybe refining your path for a better final score will be the replay value? Mooncrash didn't have leaderboards, did it? But Hitman did, and I'm kinda expecting this to have them as well, because why not?
Anyway, I couldn't really get into Mooncrash, or Hitman, so I'm not especially hyped for this. I did like Teardown tho, which is also kinda in the same "open world sandbox where you plan and perfect a path" genre, so maybe Arkane will manage to turn this into something I'd enjoy? Eh, we'll see.
Nameless Voice on 15/7/2021 at 12:19
It's probably a bit worrying when we - who should be the core fans for a game like this - mostly seem very sceptical about it.
Anarchic Fox on 15/7/2021 at 12:43
Well, that's what happens when Bethesda starts pulling the strings. Remember Rage?
ZylonBane on 15/7/2021 at 14:54
Quote Posted by Jashin
Looks like they spared no expense to solve the quick-save/quick-load scumming of immersive sims.
Uh, where have they said that this won't support quicksave/quickload?
Also, there was nothing to "solve". Functional adults are perfectly capable of not abusing quicksave to ruin their fun.