Jashin on 9/6/2021 at 21:27
Isn't this the thing they made to perfect one of the playstyles of Dishonored? The move really fast + trick kills style.
Doesn't look like a full-price product. Doesn't appear to be an I-Sim neither.
faetal on 10/6/2021 at 13:51
I wouldn't dismiss it as a DH spin-off - they've been working pretty bastard hard on it for a number of years.
Anarchic Fox on 13/7/2021 at 03:03
Quote Posted by faetal
I wouldn't dismiss it as a DH spin-off - they've been working pretty bastard hard on it for a number of years.
Including multiple missed release dates. I think they're at two?
faetal on 13/7/2021 at 09:37
Hardly unprecedented in the games industry. Release dates are a guess at best. What would you prefer, punctual games or finished games?
Anarchic Fox on 13/7/2021 at 09:59
My comment was written in an admiring tone of voice, Mister "My Location just happens to coincide with the location of half of Arkane."
As far as I'm concerned, the more delays the better. Deathloop belongs to Arkane belongs to Zenimax belongs to Microsoft, so there's no shortage of money.
WingedKagouti on 13/7/2021 at 10:10
Quote Posted by Anarchic Fox
Deathloop belongs to Arkane belongs to Zenimax belongs to Microsoft, so there's no shortage of money.
That seems like a strikingly naive outlook.
Sure, Microsoft is not lacking money. But they also have a lot of divisions and a plethora of projects going on at the same time.
faetal on 14/7/2021 at 12:45
Yes AF, I know a few people from Arkane, hence I know how hard they are all working on this.
I don't even work in the games industry and am not an Arkane fanboy (I still need to play through Dishonoured at some point!), so generally have no skin in the game, other than what I have heard about how full on a project it is (i.e. it's not a spin-off of anything).
Calm down seriously - you're all over the place with the antagonism - what gives?
ZylonBane on 14/7/2021 at 14:51
I still think the trailers are doing a dreadful job of communicating why anyone would want to play this. Or maybe they're doing an excellent job of depicting a game that I'd have no interest in. Being forced to play the same levels over and over doesn't sound like a fun time, yet they've structured the entire game around it.
What this feels more like is a multiplayer game. In fact it's hiding right there in the title: Deathloop -> Deathmatch. With the AI or human-controlled hunter roaming around the levels, it's literally a deathmatch game. Running around killing each other in the same maps again and again. So that's another thing I have no interest in.
Then there's the conceit that the only way to win is to figure out some optimized path through the entire game. This brings to mind visions of having to take notes and/or remember lots and lots of details, and dealing with combinatorial explosion, and tons of trial and error, and possibly having to redo hours of gameplay because you didn't do just the right optimal thing earlier. All of this sounds like anti-fun.
And if it really is a huge elaborate puzzle box of a game, does that mean that once you've "solved" it by figuring out the critical path, there won't be much in the way of replay value?
So far the only thing I'm liking about this game is the aesthetic, and the powers and gunplay. If those were grafted into a traditional linear narrative game (more like, say, Dishonored), I'd actually feel enthusiastic about it. As is, all I'm expecting is some unholy mashup of Team Fortress 2 and E.Y.E.: Divine Cybermancy.
Thirith on 14/7/2021 at 15:16
Some of the things you're saying sound in no small part like Prey: Moonfall - which I've not played much myself, but I've heard very good things about it. Though it's also a format that, at least on paper, puts me off somewhat, for some of the reasons you've mentioned, ZylonBane.
heywood on 14/7/2021 at 16:23
ZylonBane hit the nail on the head. Those comments explain my lack of enthusiasm for this game.
It's expected that Deathloop will be like Mooncrash on a larger scale. If so, why is it taking as long as any other AAA game? I thought the whole point of AAA studios doing rouge-likes was to shrink development by reusing assets over and over.