henke on 13/6/2020 at 04:23
So it sounds like the gameplay loop will be a roguelite thing kinda similar to Prey Mooncrash? I only played a little bit of Mooncrash so I can't say for sure, but that one also focused on replaying the same scenario over and over until you could complete all its missions in one go, right?
heywood on 17/6/2020 at 15:47
Quote Posted by twisty
I dunno, it kind of fuses some of the flavours of their past IPs with a No One Lives Forever vibe. Despite the comical silliness, I think that most fans of the game would agree that it was quite immersive in its own way.
But NOLF was intended to be a spoof, this is not (as far as I can tell). Even though it was a spoof, I would say NOLF still qualifies as an imm sim. It works because the story, art direction, dialogue, villains & henchmen, and gadgets all fit together like puzzle pieces of the same concept.
Based on the trailer, I don't like the look of this game at all. It looks like Dishonored with bits of Fallout or Bioshock inspired 20th century retro dropped in. With weird villains. And too much shine.
Thirith on 17/6/2020 at 16:23
To me the aesthetic of the game looks cohesive and interesting, drawing from the same well as We Happy Few but giving it a very Arkane spin, with a dash of The Prisoner and a healthy helping of grindhouse. It won't be for everyone, but I'd rather have more diversity in what games can look, sound and feel like.
Bucky Seifert on 17/6/2020 at 19:52
Quote Posted by Anarchic Fox
I always appreciate it when a game gives us furries something to latch onto. :3
Yeah! I mean, not that I know anything abou- aw hell who am I kidding I'm total furry trash too.
But for reals though this game looks really great, and I'm always down for any game from Arkane, especially since their writing as been gradually improving over time and this looks really good in that regard so far.
Also great to see a AAA game where you play a POC.
heywood on 17/6/2020 at 20:23
Quote Posted by Thirith
To me the aesthetic of the game looks cohesive and interesting, drawing from the same well as
We Happy Few but giving it a very Arkane spin, with a dash of
The Prisoner and a healthy helping of grindhouse.
It won't be for everyone, but I'd rather have more diversity in what games can look, sound and feel like.It's ironic you said that, because Deathloop looks derivative to me. The resemblance to Dishonored is striking, at least to my eyes. But it's also not far from the Bioshocks, Outer Worlds, and even We Happy Few. I'm not sure what to call it, maybe "cartoony reality".
Judith on 17/6/2020 at 21:02
Environment took a significant hit since Dishonored 2, but that was really super high bar already. I wouldn't be surprised if they decided to make something that plays cool first, with models, shaders and all the AAA stuff being more budget-restricted now. I'm okay with that; gameplay is still king, the rest is secondary.
Starker on 17/6/2020 at 23:38
I also think it looks a bit like Dishonored, but I like the look of Dishonored, so for me it's not a bad thing. Also, I thought Dishonored was the most boring when it was played by very patiently depopulating the level one by one and the most interesting when you played as a stabby stabby assassin and it looks like Deathloop delivers more on the latter point. Hopefully they have made the enemies more of a challenge this time.
Sulphur on 18/6/2020 at 03:49
Quote Posted by Judith
Environment took a significant hit since Dishonored 2, but that was really super high bar already. I wouldn't be surprised if they decided to make something that plays cool first, with models, shaders and all the AAA stuff being more budget-restricted now. I'm okay with that; gameplay is still king, the rest is secondary.
Exactly. I think this art style's a function of a lower budget, and I'm 100% okay with that if it means more immersive sim games get made. They've used a clever stylisation to make that not that stand out, which is the comic book + 60s kitsch aesthetic. I can take or leave the art style, it doesn't do much for me, but I'll be more interested in how the game plays.
It sounds like they may be going for a Hitman-style design with NPCs going through a set of routines that rewind with the clock, so you can predict where targets will be and choose your means of assassination, and they're layering on top of that a drop-in multiplayer or AI 'invasion' mechanic for Julianna as a more dynamic assassin throwing a wrench in your plans.
edit: or what JM said further up, days ago.
Judith on 18/6/2020 at 09:05
Quote Posted by Sulphur
Exactly. I think this art style's a function of a lower budget, and I'm 100% okay with that if it means more immersive sim games get made. They've used a clever stylisation to make that not that stand out, which is the comic book + 60s kitsch aesthetic. I can take or leave the art style, it doesn't do much for me, but I'll be more interested in how the game plays.
It sounds like they may be going for a Hitman-style design with NPCs going through a set of routines that rewind with the clock, so you can predict where targets will be and choose your means of assassination, and they're layering on top of that a drop-in multiplayer or AI 'invasion' mechanic for Julianna as a more dynamic assassin throwing a wrench in your plans.
edit: or what JM said further up, days ago.
After rewatching the trailer I actually noticed quite a few setpieces from Dunwall and Carnaca, although they look a bit simpler either due to different shaders or simpler lighting.
And about the gameplay, I wonder if the game will have anything to stop the player-controlled Julianna from actually helping the main character end his loop. Because that's one of the first things I'd love to try out :D
Owl2 on 18/6/2020 at 11:43
I loved it too, but i hope it comes out for pc.
I still havent bought dishonored 2 yet because its so costly :c
Cant wait.