Judith on 11/6/2019 at 16:06
During GDC presentation on Mooncrash, they said that a mix of rougelike with im sim is where they see the future of this subgenre, so it wouldn't be a surprise if Deathloop was an example of this approach.
Nameless Voice on 11/6/2019 at 16:51
Worrying if true, since the idea of Mooncrash didn't appeal to me at all.
froghawk on 11/6/2019 at 17:32
Mooncrash was absolutely fantastic. The idea of it didn't appeal to me either, but the execution was tops.
This trailer doesn't do much to excite me, and I'm worried about the direction given that recent articles have said they're going in a more industry-friendly multiplayer direction, but I'll give em the benefit of the doubt.
icemann on 11/6/2019 at 19:00
I got bored of Mooncrash pretty fast. Give us a Prey 2 already.
As for Deathloop. Does not interest me. Groundhog day + zombies. Meh. Need to see some actual gameplay.
Judith on 11/6/2019 at 19:02
Yeah, if you don't like games like Spelunky or Risk of rain, which were main inspirations for Mooncrash, you probably won't like that DLC either. I do get why they chose that route though. With roguelike structure and character-based playthroughs, they can show the bang for the buck you get with im sims much more effectively. This means kicking players out of their comfort zones though, so all the sneaky types will have to learn to survive using tank/assault and other player styles they may not like. Still a huge gamble, but better justified as business case than "we have 10 000 things less observant players can miss and still complete the game".
Bucky Seifert on 11/6/2019 at 20:04
It looks good, and it is cool how they player character are people of color. Defiantly will check this out.
heywood on 11/6/2019 at 20:31
I read Rich Wilson's "dollar bills" explanation for why they went Rogue-like. The gist of it was that they don't want to make a linear game, but they also don't want to create lots of expensive content for an imm sim when most players aren't going to see or experience all of it. So rather than make 20 hours of content that supports multiple play styles and character builds, their solution is to make 2 hours of content, and use game rules like perma-death and forced character switching to make players get their 20 hours worth by replaying it 10 times over. Throw in some enemy respawning, time pressure, or other gimmicks to make sure imm sim fans don't explore and see everything on the first pass. Randomize some item locations and hazards so the later iterations don't turn into a speed run. And profit.
Personally, if they're not going to do imm sims anymore, I'd rather they just make a Valve-like linear shooter.
Neb on 11/6/2019 at 23:00
"A place of mystery where looks can kill" - what does that mean? It sounded important, but the trailer didn't show anything about that. I think people are right that it'll cycle between characters when you die, but if I let my imagination get carried away, then I'm guessing that it'll save some of your previous runs, have the other character act them out, and you have to hide from yourself in some way. I'm probably completely wrong on that.
icemann on 12/6/2019 at 04:18
"Where looks can kill"
Sounds more like a James Bond flick.
Neb on 12/6/2019 at 10:43
The way that they said it and had it synced up to the visuals made it seem significant.