heywood on 16/7/2021 at 14:41
Sales data has been discussed before. IIRC, D2 sold 2.5M total. D1 > 3M just on PC, not sure about console but probably a couple million more. That's why people say D2 underperformed relative to expectations.
My point was that sales numbers alone don't tell the story. They make a lot more money from early sales at $59.99 than they do later at Steam fire sale prices. So a game that sells slowly at first and then develops a following that lasts for years won't be as financially successful as a game that sells great for 6 months and then drops of the face of the Earth.
ZylonBane on 16/7/2021 at 15:41
Quote Posted by Jashin
It's curious how you can't intuit the fact that a game with a rougelite die/repeat function is not gonna have a save anywhere feature.
Right, so you don't actually know.
Quote Posted by EvaUnit02
Immersive sim hardcore fans aren't the target audience for this game
Are you sure about that? Because it sure as hell doesn't look like it's targeting fans of linear shooters like Doom. What we're getting kind of looks like if Croteam decided to mix Talos Principle and Serious Sam together. Which could be fun I guess, but would only appeal to that sliver of a subset of gamers who equally enjoy both slow-paced puzzle games and fast-paced twitch shooters.
Jason Moyer on 16/7/2021 at 18:47
More gameplay:
[video=youtube;kPLKfaQww5A]https://www.youtube.com/watch?v=kPLKfaQww5A[/video]
Seems like an Arkane game to me.
Aja on 16/7/2021 at 22:16
I've mostly ignored this till now, but that looks pretty fun. Maybe someone here already knows, but I hope they don't bother with the good/evil paths that Dishonored had. After slogging through D2 doing a no-kill route (reload, reload, reload), I realized that I probably would've had more fun slaughtering my through the game. But the problem is that the player is actively discouraged from this by being told that if you do, you're a villain. I don't want to play as the bad guy; I just want to experience all the variety of gameplay that's available without feeling like an asshole for doing so.
demagogue on 16/7/2021 at 22:30
Yeah [edit: speaking to Jason]. Except for the death warp, I think every kind of move and situation had some analog in Dishonored. Also, I believe this game helps cement the fact that hand stretching and swirling electric particle fx are the central pillars of immersive sim-ism.
Don't get me wrong. Looks like it'll be slick to play, which is a kind of fun.
Jason Moyer on 18/7/2021 at 01:14
That last video makes me think it's going to be like a full-length Mooncrash for Dishonored. The movement/powers/etc. are pretty clearly DH-like, and it even has the "you get a certain amount of time in each loop before something you probably can't deal with yet comes to kill you" thing from Mooncrash. I dunno if I'm going to like it (I still haven't finished Mooncrash) but I want to play it.
Renault on 4/8/2021 at 15:18
Coming up on a month before release, I find it pretty bizarre that Deathloop is a console PS5 exclusive, and you can't buy a PS5 anywhere.
Starker on 4/8/2021 at 15:23
Technically you can, for exorbitant scalper prices.
ZylonBane on 4/8/2021 at 18:46
Bizarre that Sony would shell out exclusivity money hats for such a niche game.
Oh well, it'll give Arkane a a few months to polish the hell out of the Xbox version.