Renault on 18/10/2012 at 20:59
I'm torn because Blink is completely fun to use, especially when you're up high somewhere and you blink down to the ground, a foot behind someone before strangling them. :ebil: But if you ever raise an alarm and suddenly have 5 guys on you, getting away is as simple as blink, blink, blink, and within a second you're far enough out of range that they forget all about you. That just seems to knock any sense of gameplay balance way out of whack.
SubJeff on 18/10/2012 at 21:16
What if it had a 5 minute cool down, or you had to buy ingredients to manufacture a glyph that did it and it cost loads?
Quote Posted by dethtoll
Disagree 100%. There's a strong sense of direness to everything with the plague and the police state.
There is, but it's very different to Thief. It's just not as brooding, as Der Club of Gore as Thief. And I know you get that reference. :)
june gloom on 18/10/2012 at 21:50
Oh, I do, you magnificent bastard. And you're right about Thief; but while Dishonored is less noirish brooding than Dishonored, it's just as dark, but in a much more fucked up way. So, less Bohren, more... Acid Bath I guess.
Schwaa2 on 18/10/2012 at 21:55
Well, I'm the one that said 'this is Thief 4' and i wasn't all that serious.
But like others have said, it isn't thief so it can be enjoyed in a different way. However i don't think it was dumbed down. I enjoyed bioshock I & II ALOT and this game imo was a great mix between Thief and Bioshock. It really took the best from both and it even seems like TDM was an influence to a degree, though that's probably just more that the devs goals and TDM devs goals were very similar (customability of menus/huds/etc..)
And like others have said TDS was plagued with being a Thief franchise, but messing things up (won't go into them we all know what they are).
And the biggest likelness between this game and T3 was load zones (T3's were bad, this game did them much better).
However, you are correct, Shalebridge was just an awesome map. Probably one of my all time favs from ANY game. Certianly a very memorable map, where as a lot of maps in a lot of games don't distinguish themselves much at all.
Dishonored city levels could fit that bill to a degree. It's much easier to remember a defined location like the lighthouse, the mansion and the cradle then it is to remember one of 3 sections of streets.
Kaleid on 19/10/2012 at 02:11
Quote Posted by Volitions Advocate
What do you mean exactly? the mood isn't exactly the same a Thief? I really hope this doesn't go into the "wowgayness" argument about colour palette, because that's a useless direction. This game is extremely atmospheric and moody. The dingy and infected city, the dark music and that heart talking to you in that disembodied voice. If we're talking about dark mood you just have to look at the Overseers, They're obviously an homage to the Hammerites in thief, except they're far more sinister and you take them a lot more seriously, there's no slapstick humor involved with them like there was with the Hammers.
Dishonored is extremely dark, even if that doesn't involve a lot of shadows. I hope you didn't expect a clone of Thief. I'm drinking in the dark mood this game sweats out.
No, of course I didn't want a copy. There are plenty of games and movies which have a dark yet distinct feel. This game doesn't. It's mostly feels like Bioshock which is stealthy, and add to that some HL2 designs into the mix and you got this game. I think humor should be part of the game, it creates a contrast and I'm quite sure even the nazis were joking around a bit. Another game which succeeds in adding humor is the Arkham City (a game I found to be superior to Asylum which was too linear) but it still has that dark setting.
The voices for the overseers is perfect but they are quite underused and in my view are not quite as fanatical as the hammerites (especially the John Cleese tall hammerite in Dark Project/Gold). The random bantering is quite repetitive and quite silly. Meet for whisky later one asks the other and with a serious voice he responds something about odds for that being high. Doesn't quite work. I also don't find the rats scary at all. Go close to them and they will hunt you down, but go a bit higher up and you can still kill them with the dagger/sword. Very easy.
When it comes to darkness I wish the game had more, because it doesn't seem so realistic to hide in such an open daylight. I wish it was darker.. Hopefully a sequal is made more dark when more horsepower is available.
And the game is also really, really easy on a second playthrough. When it comes to the
kidnapping level then all it takes is to go from place to place with
blink.
Don't even have to sneak through the building, just go directly to the top, and then down again All too easy and makes the replayability quite...bad.
I would say that with certainty it is an above average game, but it's not a new classic.
GlobFly on 19/10/2012 at 04:28
Well, I went ahead and bought Dishonored... I just can't NOT buy a game that pays so much homage to Thief, and the many positive reviews by users here at TTLG thoroughly convinced me.
As if I didn't have enough games to play right now...
jtr7 on 19/10/2012 at 05:38
Quote Posted by van HellSing
You know, this is weird. Dishonored strikes me as close to what thiefgen thinks Deadly Shadows is like (Thief, but DUMBED DOWN AND ACTIONY AND HURRR!). Yet everyone seems to mostly like it.
My guess here is that it's because it's NOT Thief. If it's not Thief, it can be whatever it wants to be, especially if it's a new IP. Same with FMs. They don't have to live up to official Thief at all, and that's why people who love T2X can still argue against having concepts from that FM campaign in Thief 4.
For example: There are aspects, like 3rd-person, that are fine in other games but are not wanted in Thief by a portion of fans, due to a desired kind of tension that doesn't exist for those players in 3P, and also a desire to conserve development time, playtesting diversions (where behaviors or problems crop up and something is redesigned or redirects the development vision in a major way), and focus for an experience that takes what that portion of fans believe older Thief got right to take it further with modern tech, and the fact that the ex-LGS devs didn't have to spend so much time trying to figure out the world and mechanics, etc., from scratch. In many ways, TDS didn't take things further that were hoped for, and of course, not everything was even the level designers' fault.
When people rage against aspects of TDS, you have to be able to differentiate between those who hate an aspect across gaming, period, and those who don't believe that aspect fits in the game they are more than happy with in specific ways, and of course, not in all ways. One game mechanic or aesthetic choice can be considered great over here and a horrible mistake over there, and all degrees in between, changing over time or not, as people change or not, acquiring the taste for something, or feeling defeated and giving in, or having a hardwired bad reaction to something they then won't accept in media they fell in love with, or fell in love with for not having and/or not imposing on them, whether as an option in a game setting they can change, or not a part of most missions. For some aspects, the decisions made in how an optional feature was implemented affected the nearly the entire game when played with the option switched off, because critical aspects were shared, not separated.
People have been praising the ability to customize critical aspects of Dishonored, eliminating the tension over the existence of them in the game. TDS doesn't have many options people would be content to live with if they had them, and no, fan-mods don't change the fact that TDS was shipped the way it was.
I'd say "apples and oranges," but it's bigger than that.
Malf on 19/10/2012 at 08:15
Quote Posted by driver
Does that include Bone Charms? I thought that meant you couldn't spend any runes on spells or or enhancements like Agility?
I'm not chancing it, and so far I haven't found a need to use anything beyond blink, chokeholds and wheelybins.
Tell a lie; I think I used a sleep dart while clearing the sewers of weepers.
I just completed the Golden Cat mission, and am still soaking up absolutely everything. It's a brilliant game so far, and full of wonderful attention to detail.
Taking my time with it and using it to wind down with after Guild Wars 2 sessions really allows me to savour every moment.
Judith on 19/10/2012 at 08:35
Quote Posted by Schwaa2
It doesn't sound like Garrett, it sounds like Stephen Russel... Did you play Skyrim? He did like 4-5 voices in that game and that all are familiar but don't sound like Garrett.
I thought it was Stephen as well, and I was almost sure that the Heart was Terri Brosius :) But then I watched the Credits.bik. Actually Terri's there, but not as the voice actor :)
edwardhuggett on 19/10/2012 at 09:04
All I can say is that the game would have been a whole lot more tense without Blink. Feels almost game breaking sometimes. Takes away a lot of tension. Tense parts of other stealth games were trying to scramble back round a corner before you are seen etc. You can play without I suppose but it just feels lazy with it. And it is built into the design.
Also, I think I would have preferred a pure stealth game rather than an murderous assassin / non-lethal path. In that way you would have had more stealth tools at your disposal. Metro 2033 was another game where the two were combined.
Its a great game, but I am starting to feel like I would be having even more fun by using combat on all and sundry. (Just finished the bridge)