Volca on 15/10/2012 at 06:50
Well, yeah, I thought someone would misinterpret that sooner or later :)
Anyway the real meaning here is "Russian Hungarian Czech Polish" - i.e. eastern European release by Cenega...
Blue Sky on 15/10/2012 at 07:31
Quote Posted by ercles
Can we get a straight answer on this Stephen Russell thing? I didn't see him in the credits, and the boatman is credited as Ryan Cutrano. A quick google search seems to mostly return "I'm pissed that they left Stephen Russell out of this game" posts.
So which specific characters do people think he has voiced?
Quote Posted by Schwaa2
Maybe he wasn't involved. I didn't see the credits until I finished yesterday, I had just assumed it was him. It really sounds like him to me (Samuel the boatman that is). Then other people agreed so... lol.
And I forgot to look for him in the credits.
Maybe Ryan Cutrano just sounds a lot like him. In the first city mission to the left side in a back alley behind the doctors is a thug that I also sounds like Russel, maybe that is also Ryan. Also a guy near the end of the game in a cowboy type hat has to be the same actor.
I myself was
adamant that it was Stephen Russell as Samuel, as well as at least one thug in an alley. Adamant.
Then I looked up Ryan Cutrona on the Internet and found a showreel for him.
Watch it here! Or perhaps, close your eyes, and listen: (
http://www.youtube.com/watch?v=XgAp2SPdYxo)
I wouldn't mistake him for Stephen Russell in that YouTube video, but...it's close, I guess? It's almost like for Dishonored they said to him, "do an impression of Stephen Russell doing the voice of different characters". Uncanny he would sound so much like Russell in the game.
Malf on 15/10/2012 at 09:16
Playing this at the end of Guild Wars 2 evening sessions, and am thoroughly enjoying it. According to Steam, I've played it for eight and a half hours, yet I'm still not off the first mission. I'm trying for the ghost approach, no kills and no supernatural powers or upgrades on the highest difficulty, so I'm taking loads of time and soaking up everything.
The feel of the world and the characters who populate it are fantastic, and I'm loving having pieces of story and flavour narrative / text given to me as a reward for exploring. I suspect I'm missing a lot by not using supernatural powers beyond Blink too, as I'm seeing rat holes everywhere. So there's a guaranteed replay factor right there.
I have a couple of questions though; if I knock someone out and they later get eaten by rats, does that count as a kill against my record?
Does the Heart count as supernatural for the purposes of the "Mostly Flesh & Steel" achievement? I'm hoping not, as I absolutely adore listening to it reveal the secrets of those I point it at.
Also related to that achievement, it notes that Blink is excluded from affecting the achievement, but I'm unclear as to whether I can upgrade it. Anyone know?
As for annoyances, they're few and far between so far, but they're mostly to do with helpful hints popping up and taking over the whole screen, how reliant you are on the Blink mechanism and how the interface holds your hand in regards to mission objectives having waypoint markers, etc.
But yeah, the Looking Glass is strong in this one, and it feels like a labour of love :)
Renzatic on 15/10/2012 at 09:25
You can use the heart all you want. You get Mostly Flesh And Steel by not spending any points upgrading your supernatural abilities.
Plus you can turn the waypoints off in the interface menu if you want.
driver on 15/10/2012 at 09:28
Quote Posted by Malf
I have a couple of questions though; if I knock someone out and they later get eaten by rats, does that count as a kill against my record?
Yes, make sure you move bodies somewhere where rats can't get to them.
Malleus on 15/10/2012 at 10:20
Quote Posted by Volca
Anyway the real meaning here is "Russian Hungarian Czech Polish" - i.e. eastern European release by Cenega...
Thank god I bought it from GMG! My last encounter with Cenega was Cryostasis - their release
never got patched...
Malf on 15/10/2012 at 10:35
Thanks for those answers Renz & driver, good to know, and I don't think I've dropped an unconscious body anywhere rats can get them. Numerous wastebins are being filled with lightly snoring mooks :)
SubJeff on 15/10/2012 at 10:46
Re: Bone Charms.
There is one thing that I think is a bad design decision; bone charms that allow health and mana replenishment from faucets. Just fill it up ffs, why make me spam frob the faucet?
The fact that this is the only thing I can complain about tells you how well designed this game is. :p
I'm on mission 4 and it is like a dream come true for a Thief fan imho.
Xenith on 15/10/2012 at 11:47
Finished it twice, once with high chaos, once with low. The problem with stealthing this is that it's hard to move around with enemies not seeing you after mission 5. Also, if you decide to put people to sleep, make sure that you don't change the map zones more than once or twice, because there's a bug (or feature?.... property of the maps?) that makes some unconscious bodies disappear into thin air.
I got screwed with one mission where even though I had achieved the nonlethal objective, my target was unconscious and after leaving the map zone and entering it twice (searching for one last rune), I suddenly received a message in my top corner telling me the target was assassinated. Since I did no such thing I went to check on said person and... he/she had disappeared... along with 3 other people I had put to sleep.
You could say it's my fault for not doing the main objective last, but then why would they even bother asking me if I want to go with Sam or not? The assassination message was the thing that confirmed there's a problem with unconscious people disappearing and counting as dead, because in other end status screens I had kill counts even in missions where I had put to sleep only one person (1 kill cont number and 1 person knocked out).
Hope they patch it because it got me into a bit of a rage, especially since, again, stealthing becomes pretty tricky to do at some points. Then again, maybe it's not meant to be a stealth game... in which case... I don't know... I'll just casually kill everyone because it's as easy to murder someone as it is in a Serious Sam game.
Also, I've read why they chose a line of sight stealth system as opposed to a light/dark one and while I do understand why it would be more "realistic" I still have to wonder some times how guards see me while I'm a pitch black area, on some pipes on the ceiling. If they found it so hard to keep both stealth systems i nthe game then why not make the light/dark one a power that costs 10 runes or something and have 2 levels of it just like other powers where it gets better as you upgrade it. Would make things much interesting and a stealth path more... comfortable? more elegant? And this isn't me being a Thief fanboy... it's just... the stealth feels so wrong, so many times...
Anyway, nice game, mundane story, but nice gameplay.
driver on 15/10/2012 at 12:45
Well, I just finished it and I must have encountered the same/similar bug that Xenith mentioned only I didn't realise it. I was careful not to kill anyone and I'm sure my kill count was always 0 at the end of each mission yet I didn't get the Clean Hands achievement at the end. Very frustrating.