Sulphur on 20/9/2012 at 17:35
Quote Posted by Melan
Oh fuck oh fuck oh fuck oh fuck oh fuck
please don't listen to these brain-dead morons! :(
Sounds like they already did. I'm still pre-ordering it. But really though, is making people actually use their noggins a little a bad thing? Jesus. I hope those 'clues' aren't too bleeding obvious, but... bleh.
DDL on 20/9/2012 at 19:38
Well, it's not exactly like we're the kind of gamers who'd follow strict guidelines anyway, right?
"Go to this house, walk through this door, talk to this person"
"K!"
*runs across rooftops, breaks in through skylight, reads all of person's personal mail*
*ransacks house*
*sneaks downstairs, talks to person*
So as long as they only handhold you through ONE option, it'll still be aces.
Yakoob on 20/9/2012 at 19:56
Quote:
“They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,” explained Arkane’s Julien Roby
BAHAHAHAHAHA, gold.
Vae on 20/9/2012 at 20:12
Scary and sad...:(
I was afraid this might happen...I guess one can only laugh or cry at the continual dumbing-down of potentially treasured titles.
Muzman on 20/9/2012 at 20:26
Jeasus.
Although, scarily enough, I don't think it's just modern games journalists. From time to time I've caught a whiff of impatience even from the RPS guys (probably around the Bioshock debates era, not really sure though), who you'd think would normally argue against such things.
The personal theory is that after enough years in the game, journos don't want difficult, long and involved games any more. Particularly triple A sorts. They've got too many to get through in a week. They're thinking about the article, thinking about picking the kids up from school. Much of recent game design has played to that perfectly. Sure those with lengthy careers probably remember the old school fondly. But if you showed it to them again after a long gap I don't think even they would have the patience for it, never mind the new guys weaned on Halo 2.
True immersive complexity and difficulty has had a bit of a resurgence lately but there's still going to be a lag on its acceptance I fear.
Melan on 20/9/2012 at 20:33
Quote Posted by Yakoob
BAHAHAHAHAHA, gold.
Well, on second thought, I am happy games finally cater to
functionally brain dead vegetables. First, it is a heart-warming example of
social justice. Second,
it is more fun that way. Games should not be about frustrating, soul-grinding
work, they should be about rewarding,
fun gameplay that doesn't put stressful things like choices on gamers' shoulders. No-Sir, we are not all some kind of
"nuclear physicists" who can decide it might be a good idea to
go up some fucking stairs without some properly designed guidance telling us,
"Corvo, that guard is a bad badguy! You can go up the stairs even if he tells you it is not allowed!" and then, stairs time! That is called
game design, you outdated fossils - if my character is a supernatural badass assassin , I should be able to do cool shit like slit throats or become lots of rats or teleport around, not spend time figuring out things,
like some fucking loser! Third, it proves once and for all that game journalism
is even more conscious about social justice than we thought since they will employ people who have trouble making decisions
like going up stairs or
disobeying authority. Actually, we are also finding that latter feature makes them much more affordable when it comes to being paid (they are being paid in soda, pizza and games), so
it's really all for the best.
Al_B on 20/9/2012 at 21:04
The sarcasm is strong in this one...
Neb on 20/9/2012 at 21:09
Stanley came to his senses and decided not to brazenly set his foot a step higher, for fear that he might displease his hosts.
Vae on 20/9/2012 at 21:10
@Melan
:(:laff:...Well said...Nice sarcastic rendition of the plight of modern gaming...I especially like how you use social justice in place of cultural degradation.
henke on 20/9/2012 at 21:25
If this is true it reflects more poorly on the devs than the players who couldn't figure it out. It's not like games have to be dumbed down to sell well these days; Dark Souls, for instance, did very well largely because the devs stuck to their vision of the game instead of trying to make something that everyone could enjoy. That said, accessibility and good gameplay aren't mutually exclusive, the Batman games pulled off both rather well.
Anyway, I don't wanna speculate too much based on just one quote from a dev. I'll hold out for reviews and see what you fine folk say about this game once it's out.