june gloom on 11/9/2012 at 22:33
someone shoot him
Too Much Coffee on 16/9/2012 at 15:34
That's great news. I'm sick of "modern games" being incapable of leaning. The console controls have always been just a lame excuse, it has always been possible. Developers just got lazy as console gaming became more popular than pc gaming, and they didn't want to design the challenge with leaning in mind. It always feels awkward and overly restrictive to be in first person and not be able to lean; it kills the immersion.
Hard to believe a game like Thief made 14 years ago made leaning left, right,
and forward possible. Now it's like we are asking too much just to be able to lean at all in games.
SubJeff on 16/9/2012 at 15:50
Well it's only relevant when you need it. In most games that you don't have it you don't need it. Ok, you can argue that you could have it in Generic FPS X but then you have an advantage over the AI in which case they have to code for that. In that type of game most people aren't bothered about it anyway. Target audience.
If they didn't have lean in this then I could give you that one but there are few games that don't have it that should, and by that I mean first person stealth games.
Neb on 16/9/2012 at 16:18
Worse than no lean is lean by rolling on the axis of your neck rather than waist. Drives me mad.
Thirith on 16/9/2012 at 16:25
Quote Posted by Too Much Coffee
Hard to believe a game like Thief made 14 years ago made leaning left, right,
and forward possible. Now it's like we are asking too much just to be able to lean at all in games.
Leaning forward always struck me as a bit of a cheat. A handy cheat, but a cheat nevertheless. And I agree with Subjective Effect: most games don't have lean because they don't need it. It's not the kind of games they are.
Pyrian on 16/9/2012 at 17:01
I would rather have lean than the cover mechanic in, say, DX:HR (or "generic FPS X" for that matter). Since the enemies are perfectly capable of leaning (apparently via their own cover mechanic) I don't see it as being a balance issue.
When I finally tried it, I found cover-shooting in DX:HR to actually be very difficult. I want to be able to lean out while using ironsights, like I might in real life. Instead, you slide from third-person into first-person as your character pops out while sweeping the weapon into position, and by the time you're looking down the sight, the enemies have already hit you multiple times. Ironically, I could only straight-up shoot my way through that game by not using the cover mechanic.
Jason Moyer on 16/9/2012 at 18:52
Yeah, I dunno how people used the cover mechanic. I didn't think it was badly implemented, just not as useful as staying in first person. You really didn't need situational awareness anyway, since you have a giant radar showing you where everyone is and where they're facing.
There are modern games with leaning, you guys just don't play most of them. Medal Of Honor had analog, first-person leaning even.
Sulphur on 16/9/2012 at 19:07
Sure, but it was also a boring shooty-shoot-shoot shootan gaem that was strictly middle of the road, even if it was pretty respectful of its subject matter. MoH 2010 doesn't really inspire discussion. I do think at least a couple of us have played it.