jay pettitt on 10/8/2012 at 20:15
...perhaps I'm too old, but the last (big budget) game I played that I thought was genuinely decent was HL2 (Though DX:HR wasn't so awful) - so my high hopes for Dishonored are tempered with the expectation that it won't be nearly as much fun or interesting or as good looking or as musical as World of Goo. Let alone the best bits of Thief. But perhaps it will.
But anyway...
[video=youtube;JZDYq6HufNs]http://www.youtube.com/watch?v=JZDYq6HufNs[/video]
Yakoob on 11/8/2012 at 00:15
Quote Posted by Subjective Effect
I played Dark Messiah on the hardest setting, was as pure hack and slash as I could be, and it was brutally awesome. It took me over 100 goes to do a room near the end of the game because I had to do everything just right. I don't think I'd spend the time playing it like that again but man it was great.
I found the game got much easier later on, but the initial first few hours were exactly as you describe. "Holy shit, every single encounter, even against a standard grunt, could be the death of me!" So few games attempt it nowadays.
Yes, it was a bitch repeating the same room a few times, but they provided enough stuff to vary your strategy and try new things each time, and when you finally figured out a way that worked, man did it feel awesome!
I remember sniping down a few guys in a courtyard with my bow, and when they finally made it to my spot, heroically jumping out the balcony, swinging across the courtyard on a rope above the guards below, and even more heroically running aways as fast as possible before they caught up with me. Good times :p
Dresden on 11/8/2012 at 10:34
Quote Posted by jay pettitt
...perhaps I'm too old, but the last (big budget) game I played that I thought was genuinely decent was HL2 (Though DX:HR wasn't so awful) - so my high hopes for Dishonored are tempered with the expectation that it won't be nearly as much fun or interesting or as good looking or as musical as World of Goo. Let alone the best bits of Thief. But perhaps it will.
But anyway...
My first thought: "Hmph. Musta been rats."
Jason Moyer on 11/8/2012 at 10:44
I'm interested in seeing how the AI reacts to unpredictable things. Like shooting at you, and then suddenly both you and the bullets disappear because you stopped time, grabbed the bullets, and jumped into the rafters. Is something like "blink" part of the game world to the point where a guard seeing you do it knows what you're doing, or is he going to stand there going "what the hell"?
SubJeff on 12/8/2012 at 18:05
As long as it looks exactly how I want I don't care about the AI.
ToolHead on 12/8/2012 at 20:19
As long as the AI is exactly how I want I don't care about how it looks.
june gloom on 12/8/2012 at 20:24
As long as it's awesome I don't care if it's not awesome.
SubJeff on 12/8/2012 at 21:08
As long as it's awesome it won't look like I care.
BrokenArts on 12/8/2012 at 21:25
As long as it's awesome, we know you'll care.
Jason Moyer on 14/8/2012 at 14:12
Aaaaand...after all that anticipation, I won't be able to play it until it's cheap. This is kind of ridiculous for a console game:
OS: Windows Vista / Windows 7
Processor: 3.0 GHz dual core or better
Memory: 4 GB system RAM
Hard Disk Space: 9 GB
Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
Sound: Windows compatible sound card
Recommended Spec:
OS: Windows Vista / Windows 7
Processor: 2.4 GHz quad core or better
Memory: 4 GB system RAM
Hard Disk Space: 9 GB
Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
Sound: Windows compatible sound card