Sg3 on 5/8/2012 at 04:40
As I think I may have mentioned before, this game sounds fascinating from a gameplay perspective, but, visually, it looks really bad. I don't think I could be immersed in something that ugly ... and I'm a guy who can become immersed in some really old games.
june gloom on 5/8/2012 at 10:14
Ugly? What the hell are you talking about? It looks fine. Not going to win any awards in the Graphics Whore Olympics but it looks fine.
Jason Moyer on 5/8/2012 at 10:59
No uglier than any of the thief games. I think it looks fairly fucking unique, to be honest. The art style is just the cherry on the immersive boner, though.
Muzman on 5/8/2012 at 11:08
Looks at least Bioshock/2 generation. That's not bad already is it?
Scenery wise it looks like what Thief would look like if they had the polygons back then (So many nods in the publicity, it's amazing.)
jay pettitt on 5/8/2012 at 11:16
I can't decide whether it looks fantastic or ghastly. I'll hold off judgement 'till I get to try the thing.
Jason Moyer on 5/8/2012 at 11:21
I'm reserving judgement until there's a Metacritic score to base my opinion on.
Muzman on 5/8/2012 at 17:43
From the article
Quote:
The game tracks the level of “Chaos” you create when you kill people in this way, and the higher your Chaos rating, the more entropy is introduced into the world. The plague will spread and you will find more rats; the world will descend further into darkness. If you limit your killings to your targets, or even find ways to fulfill your missions by non-lethal means, you’ll find the opposite happening. Characters you spare may also decide to offer you assistance later in the game by sending you letters and items. The world may not seem better for having the Boyle sisters alive in it, but every death you cause in the game has a consequence.
OK, that sounds rather cool doesn't it.
demagogue on 6/8/2012 at 03:06
Yeah, I've seen games experiment with that kind of mechanic before ... where there's a kind of broad karma to the world that your actions contribute to, and I always thought there was more potential to it, so I'll be interested to see how it plays out.
I think it looks fine too. Some of the architecture is pretty good ... I liked the screenshots of the flooded district, and I believe this mansion foyer and grounds. They're using func_statics for most stuff, which can push a lot more polys than just blocky walls. It is a bit "busy" and lends itself to the frenetic gameplay, but that's just part of the game. Even if I wanted to nitpick things, the art direction wouldn't be one of them.
Sg3 on 6/8/2012 at 08:35
Quote Posted by dethtoll
Ugly? What the hell are you talking about? It looks fine. Not going to win any awards in the Graphics Whore Olympics but it looks fine.
I'm not concerned with polygon counts, texture resolution, or other technical aspects; as I said, I can tolerate some really old graphics. I'm also not talking about the architecture. It's the character art style which I dislike here. It looks ugly to me. (Pablo Picasso's paintings also look ugly to me, which, I suppose, makes me a troglodyte philistine ...)
The cinematic trailer looks absolutely amazing--I love the art style in that, and the architecture, and almost everything. But the gameplay screenshots and trailer? Well, the character art is awful--the proportions are all wrong, if nothing else. I'm trying to decide if it's a deal-breaker for me--in any other case, it would be, but the rest of the game looks incredibly good. I guess I'll have to wait and see if they release a playable demo.
Sulphur on 6/8/2012 at 09:06
It's a taste thing. No point arguing over it, really. I think it's perfect, because the art style brings out the juxtaposition of wealth and squalor they're trying to get at: the filth and gloom evoking a plague-stricken city outside, while the gilt edges and marble floors of the rich serve to cover something far fouler and rotten that's festering on the inside.
That the character models look as ugly, and inhuman, as they do? That's a good thing. If this game's subject matter deals with the things that I think it's trying to, the ugliness of the art style serves it well.