Briareos H on 11/7/2011 at 21:31
Game Informer probably didn't emphasize enough the fact that the game is supposed to be an assassination/sneaker type of game, i.e. infiltrate this, kill that, come back alive.
Which is nothing like Bioshock. Visually, the first shot looks like Bioshock's Unreal Engine though, that's for sure.
van HellSing on 11/7/2011 at 21:36
I'll believe it when I see it. Name-dropping Thief and Deus Ex isn't enough, Bioshock was supposed to be a spiritual successor to SS2, and look at how that turned out.
Jason Moyer on 11/7/2011 at 22:15
I thought BioShock turned out pretty well. On the other hand, I don't really need another company making the same game. I'm hoping the stealth/infiltration aspects of Dishonored are the main emphasis. Outside of the last 3 Bethesbryo games, I can't remember the last time I played a game with decent first person stealth. Probably Dark Messiah.
It's a shame BioShock 1 didn't have real stealth mechanics because that would have increased my enjoyment of the game immeasurably.
mothra on 12/7/2011 at 00:35
I suppose the namedropping comes rather from the magazine than the devs, apart from that: 1st person swordfighting - nice !
Muzman on 12/7/2011 at 02:11
"Even if you haven't played them, you've undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith..."
:tsktsk:
Thief: So stealthy the people who actually made it rarely get credit for it. (I guess this is a step forward from laying it all at the feet of Warren Spector. His most well known acolyte instead).
This is a comment on journalism not Harvey, btw.
Digital Nightfall on 12/7/2011 at 06:19
Yes, journalism. It's easier to say "the mind behind" than say "He worked in QA on System Shock and as a design consultant on Thief: Deadly Shadows." I don't completely blame them. When talking with non-industry-savvy gamer friends, sometimes I gloss over details because I know I am going to lose their attention the more I talk about developers instead of talking about the game itself.
Shadowcat on 12/7/2011 at 07:01
I'd happily blame them. Doing that is only okay if the writer actually believed what they were saying. Glossing over the details is one thing, but there's no excuse for writing something blatantly untrue, if you actually know that that's the case. If you can't think of a nice succinct way to say what you really want to say, lies are not a valid alternative.
Anyhow, I really wish I could say "nice screenshot", but I think those optical focus effects actually make for really poor screenshots. Those effects might (might) look okay in motion, but for a still image it's kinda horrid.
Looking forward to hearing more about it, though :)
EvaUnit02 on 12/7/2011 at 09:54
This recent trend of excessive Depth of Field effects is getting quite old, TBH.
dexterward on 12/7/2011 at 11:03
I like the fact this screenshot is "live" -not doctored/polished/filtered like most of press-pack stuff that we usually see. Grand. Because of mind`s silly urge to compare I`d say Risen 2, though not at all of course.
Instead of Bioshock :nono:, journos :erm: or DoF :tsktsk: I`d rather concentrate on:
[quote=]"Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to" Does it now? Promise I`ve heard many times before...alas, I`d be happy with even "more than two". Also if they finally get physics involved in a meaningful way it would be great.
[quote=] An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it's a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another"